13 Words is a co-operative idea-association party game in which the team aims for the highest score possible. To set up, lay out twelve double-sided word cards on the perimeter of the game board, then place a word card in the center of the board. This round's Captain wants to find the most obvious link between this central word and one of the outer words....
There is a dangerous virus outbreak and the authorities have instructed people to minimize their social activities and stay at home as much as possible for at least 14 days (the virus’s incubation period) while they decide on how to deal with the situation. You are a group of coworkers trying to handle the whole situation. Will you stay at home or will you...
24/7 is a clever and accessible strategy game for families and friends, played on a colorful 24-hour clock of circular layed out cards. Use dual-color hourcards to move pawns forward — but every move affects someone else too! Work together (or not), plan ahead, and race to reach midnight first. Easy to learn, full of surprises, and fun for players from age...
Cooperation is key in 50 Missions: Ça se complique. Play cards to one of four piles by matching color or number. Work together as a team to complete a series of goals — without communicating what's in your hand. Can you make all piles purple or green? Every card lower than four? All cards add up to ten? 50 Missions: Ça se complique is intended to be played...
What do "sun" and "moon" have in common? Maybe the word "sky"? Or perhaps "circle"? In the cooperative party game 5 копеек ("5 Kopecks"), players must quickly fill the gaps in a circle of words to win. The game includes sixty numbered round cards ("coins") that can be written on. At the start, five silver coin cards (numbered 12, 24, 36, 48, and 60/0) are...
In 7 Magics, you and your companions are apprentice sorcerers with a crucial mission: to restore order to the seven ancient magics created by the Great Crystal, now destabilized by Darkness and its minions. To succeed, you must play spell cards, strengthen your wisdom, and engage in epic battles where cunning and coordination are essential. But there’s an...
Both a strategic and tactical game, requiring the Japanese player to attack, but allowing him to make up to 2 false alarm games, to try to drive up the US player's "precaution" victory point concessions. He will also need to choose armor-piercing bombs or torpedoes for his Kate squadrons and to decide the waves' targets: battleships (and/or Enterprise, if...