18Ireland is a member of the 18xx family of games, set in Ireland. From the rule book: 18Ireland represents a rather different take on the 18xx system. Ireland was a poor country, but there is no lack of enthusiasm for railways among investors. Up to 13 5-share companies will start in a random sequence. Some of these companies will become successful...
18JP-T is a Japanese 18xx game set in the Greater Tokyo Area. The rules for 18JP-T are identical to 1830, with the following changes: The map shows the Greater Tokyo Area. The hexes are numbered from Ta76 to Tl198. Tokyo city consists of 7 hex marked T, upgrades cost ¥80 from yellow to green and again for green to brown. There are special "T" tiles for...
18Kit is a modular game designed to scale based on the number of players and choosen lenght of play. Players aim to make the most money by buying and selling stock in different corporation; those entities, conversely, are operated by players and may lay track, place stations, run and buy trains, and distribute returns to its shareholders. While most 18xx...
18Korea is a stock investment and railway management game based on the Korean Peninsula. You can set up a railroad company and build your investment portfolio by buying and selling stocks. It collects dividends and benefits from the increase in the value of its holdings. Founded railway companies are involved in the construction of tracks and stops...
In 18Lilliput, players try to build up the best railroad network by using action cards to get richer than the other players. Every player starts with a railroad corporation and a character that gives them a special ability during the game. The game is limited to eight rounds of play, and every round, each player may select two action cards from a common...
18Mag (Magyarország meaning Hungary) is an 18xx game that tells the story of Hungarian railroads and their supporting companies. Depending on the player number, 13 different railway companies are drafted equally between the players. These railways operate in numerical order, build track on the map, erect stations, run their trains and always pay out their...
The 18Mag Expansion Kit comes with four modules. You may use one or more or all of the new modules for a new game experience. Module 1: Supporter Cards Six new cards which are drafted at the beginning of the game and which grant the owners special powers. Module 2: New Minor Companies Three new player companies which offer alternate starting points. These...
18MEX is an 18xx game set in Mexico, designed for 3-5 players and playable in 3-4 hours. Like other 18xx type games, it is a rather abstact simulation of historical railroad operations and financing, this time with a setting in Mexico. Players compete to control railroads while attempting to accumulate the greatest net worth. 18MEX features private...
The design has a blank 7x7 map that is randomly covered by 49 tiles which have numbered cities or terrain on them. Players start with the same capital regardless of the number of players. The game adds extra trains and more private companies based on the number of players (similar to 1846). Train availability, tile availability, and game end work on a...
18MS is an 18xx game set in Mississippi and Alabama, together with portions of adjoining states. Players invest in railroad companies in an effort to have the greatest net worth at the end of the game. This is determined by adding the cash holdings of the players to the value of the stocks each owns. The game consists of five Stock Rounds, where players...
An 18XX game series based on the railroad development in Malaya (Malaysia before Independence). It is set in 1885, when the first railroads were built to transport cargo between the Ports. Special rules include: a) The map includes part of Southern Siam (Thailand). b) A Siam Pass is up for auction after the Private Companies Auction but before the Stock...