Each thematic expansion comes with its own bag of tiles, in addition to the other components (like pawns and objectives, as well as other special components that are specific to each expansion, like the Canal End tokens, more on those later). When revealing Route tiles at the beginning of each round, players must follow a pre-determined mix of tiles from...
Despite the cute looks and serene atmosphere, this is deceptively one of the hardest expansions! Your goal is to create big Pastures with lots of Farms, but you want only 1 Animal of each type in the same Pasture or you will lose points. In contrast to all other expansions, the Animal pawns you get are tied to a specific column of tiles you get from the...
Your goal is to create a Desert surrounding your regular tiles, placing Desert Attractions of the different types (Oasis, Pyramid, Sphynx, and Obelisk), connecting them to your regular routes through Desert Stations, and placing Camels to bring people seeing the attractions and gain a few extra points as well. There's a special rule to follow when placing...
Your goal is to create a power grid by building Wind Turbines and using Energy Cables to connect them to Town tiles and bring them energy. Wind Turbines have their own pin points, and can be placed by using any Placement token as a wild card, instead of placing the corresponding standard pawn, like gondolas in the Canals Expansion and Lookout Towers in the...
Forest is one of the Expansion marked with "Easy" complexity: a good candidate to be among the first ones you try, or to play with inexperienced people. Your goal is to build Forests all around your network, while keeping them separate from each other (a bit like Cities work in the core game; at the end of the game, you make 3 points for each group of at...
Your goal is to build Lakes and place Ferries in them to score points. Lakes also have another purpose: you can send a route into the lake side of a tile to create a Harbor (a bit like Canal End tokens work in the Canals Expansion), and all routes that are connected to the same Lake via Harbors are also connected to each other... basically, Lakes act as...
This expansion is pretty unique in that each player has an additional pawn, the Archaeologist, that can be moved around the landscape you are creating by using the routes you have placed by spending Action points. Your goal is to place sets of different kinds of Monuments (Arch, Temple, Tower) when you find archaeological sites. You have 3 "Action points"...
The World Expansion, the one all backers of this campaign are receiving for free with their pledge, is a special kind of expansion: it is the only one that can be mixed both with the core game and any other expansion (whereas you can only play with 1 thematic expansion at a time). It includes 2 kinds of components: additional Objective tiles and Special...
From the publisher: We are in the English county of Devon in 1830. The rivers Plym, Yealm, Erme, Avon and Dart, along with its many creeks and estuaries, lead to the rise of river transportation by building canals; but also it helps the steam railway expansion across all England. Tycoons and investors will struggle to impose the conveyances most...
Landmarks of the Lost Atlas introduces four new modules to expand your Railways of the Lost Atlas games. These modules can be included individually or in any combination: Landmarks add new strategies as well as added flavor to maps that include them. The Metropolitan Transit Department adds a neutral Corporation to the game that players can use to benefit...