This is a tile laying game that has math at its base. The object of the game is to be the first one to get rid of your numbers by making examples. There are three kinds of tiles: Number tiles from 0 to 9, equal sign tiles, and math function tiles (+, -, X, and /). At the start of the game the number tiles are randomly drawn by the players until they have...
9-minute Kingdom – A game that takes 9 or fewer minutes to play! The goal of the game is to build the kingdom for which we get the most points. The players collect points in two ways: by completing the edicts and by connecting the various icons in their kingdoms. The game is divided into 9 turns during which the players perform actions simultaneously. The...
9-minute Kingdom – A game that takes 9 or fewer minutes to play! The goal of the game is to build the kingdom for which we get the most points. The players collect points in two ways: by completing the edicts and by connecting the various icons in their kingdoms. The game is divided into 9 turns during which the players perform actions simultaneously. The...
In Nine Tiles, each player takes nine double-sided tiles, with each side of a tile having one of six images, and arranges them in a 3x3 gird. Each image appears a total of three times on the tiles, with it being paired with a different image in each of the three instances. (The sets of nine tiles are identical, and they have 1-4 dots on them to help...
In Nine Tiles Panic (ナインタイル パニック), each player has a set of nine double-sided town tiles. At the start of a round, three scoring cards are revealed, such as most aliens on a single road, most dogs visible, or longest road. All player then race to assemble their town in whatever pattern seems best, trying to score points for one, two, or three of the...
The Nine Totems were raised to bear silent witness. What is built cannot be undone. Each Totem records a decision once made, a tension once settled. Around them lie the Marks: choices not yet resolved, things that can still change. The past is fixed. Finality is chosen. A brutally elegant game poised between abstract strategy and quiet myth. Every decision...
99 Ninja is a two player competitive tile laying game, where players use transparent cards depicting ninja from 3 different clans to surround (and assassinate) daimyo. Like other games from Prometheus Game Labs there is a lot of tactical play – you will have to time your placement and outmaneuver, but also out think, your opponent! And yes, there are 99...
Ninja Squares' is a tile placing game where your pieces are controlled by everyone but yourself. Players attempt to place the pieces of the other players in a way that satisfies certain conditions for their own pieces. Players seek to have their tiles surrounded by a specific number of other tiles, earning one to four points with corresponding tiles...
The design of the Koi ponds may have a great effect on the Nishikigoi’s health and well-being. The Emperor has chosen you to build perfectly suitable ponds, so the carps can reach their highest potential. To do so, you must assign each Koi colony its proper place. In each round, players have to cooperate assigning a different group of carps splitting the...
Twenty-four square tiles are to be placed in a 5x5 tray (the center square is not playable); a player is eliminated when the player cannot make legal move; the last player to move, wins. Each tile is a 2x2 square array of one of three colors - each permutation, ignoring rotation, is represented once among the tiles. The game can be played solitaire as a...
Niwashi is a cooperative game with limited communication for 2 players only. The aim of the game is to achieve a maximum number of objectives by placing "garden tiles" on top of each other. The two players must place "garden tiles" to build a garden and reveal shapes of one colour of the 4 seasons. The garden tiles are divided into 3 plots of different...