A simple game of bidding for 25 intercity railway routes on a map of the Netherlands, self-published and sent to Han Heidema's gaming contacts as a Christmas gift in 1997. Players needed to supply their own crayons or felt pens for colouring routes on the map, and each player needs a suit of 13 cards from a standard card deck. Each turn, one card from a...
Transform an unsustainable suburb into a diverse, affordable, and walkable town. Remove single-family housing limits to let the citizens build, then connect buildings with streetcar lines of your own color to score points. What is uniquely awesome about this game? Minimalist crayon rail game with 1-page rules on the scale of a town rather than a continent....
Early colonization efforts of Mars have been successful. With dozens of outposts scattered across the surface, a new challenge awaits: providing infrastructure to the red planet and moving goods to where they are needed most (while making a tidy profit of course). Fortunately the abundance of precious metals will help with this task by allowing upgrades to...
Railroad game set in 19th century Colorado features an unusual board construction mechanism, apparently patented: four sheets are joined each at one corner and rotated out to fully display. Crayons are used to draw narrow- and standard-gage track on the hex map. Income is acquired by contracting mines and by first entry into cities. Interaction is provided...
Expansion kit published for Tracks to Telluride that significantly lengthens the game. The expansion does away with the chance cards and gives an extended set of rules covering such things as snow ploughs, dual gauge track, track maintenance and seasonal weather variations. It also introduces a more varied set of victory conditions as well as "personality...
From the box: Tenacious rail barons contend with civil disorder, internecine wars and each other in their drive to reach the rich mines of the high Andes of South America. Tracks to Titicaca is a cousin of Tracks to Telluride, in which players strive to develop the best railroad networks in order to access the most profitable mines in the region. Each...
Whoo—Whoo— GG Island boasts abundant natural resources, yet suffers from inadequate transportation infrastructure and scarcity of resources among nations. As a developer, how would you satisfy the needs of various countries? Throughout the game, players must draw railways, transport goods, or produce manufactured items and deliver them to different nations...
Train Raider is a board game designed and produced in Japan. It has some parallels to the Empire Builder systems in that you build networks by drawing on the board, but the similarities don't extend too far beyond that. The winner is the player who receives the most "honor points", and you can gain honor points in three different ways: 1. Building your...
Tramways Engineer's Workbook is a board game released in 2018 with minimalist components: 1 book of 100 laminated pages 2 erase pens a rule set of 16 pages In solo play, this is a book of puzzles; each puzzle adds a new rule, and you have to match the different goal within a given number of rounds. In duo play, the game becomes a competitive...
Tramways Engineer's Workbook volume 2 is the second game-book that uses the Tramways Engineer's Workbook same concept: A solo-duo game with erasable pens. Draw lines, connect buildings, move passengers, meet the goals or beat your opponents. The volume 2 is fully independent from the volume 1: It uses all the rules, which are fully explained in the rules...
A crayon-rail game for kids that is reminiscent of Milton Bradley's classic "Game of the States". Has two levels of play: At the first level, players are dealt five state cards and have to connect them all together with rail along with an east-coast state and a west-coast state. The first to do this wins. At the second level, a random load chip is drawn...