The Vault Collection is an expansion for Age of Comics: The Golden Years. This dedicated expansion box gathers the gameplay modules originally included in the Collector’s Edition and makes them available for players who own the Standard Edition, as well as new players who want to expand the base game from the start. The Vault Collection includes four...
Designed by Glenn Drover, this boardgame allows you to revisit the age of exploration and discovery. Take on the role of a colonial power seeking fame, glory, and riches in the New World. As you proceed through three ages, you can launch expeditions of discovery, colonize regions, expand your merchant fleet, build capitol buildings that give your nation...
Empires: Age of Discovery allows you revisit the age of exploration and discovery in the 16th century. You will take on the role of a European power establishing new colonies and trade in the New World. Over three ages, you will launch expeditions of discovery, expand your merchant fleet and military force, train your workers, construct buildings that give...
An official expansion to Age of Empires III: The Age of Discovery, the Empires: Builder Expansion contains: 1) A NEW SPECIALIST: THE BUILDER Abilities: a) When placed on the colonist dock and sent to the New World it will increase the VP's scored for the region: +4 VP/Builder (of any color) for 1st place; +2 VP/Builder for second place. (The idea is that...
Glenn Drover's Empires: The Age of Discovery - Plague Promo is a set of 3 new Capital Buildings that can be added to the tile mix, giving greater variety from game to game. There is one plague Capital Building for each of the three ages. Age 1 Plague Building - Player succeeds on all discoveries in Age 1. Age 2 Plague Building - Any colony with 3 or more...
This is a complete mini-Expansion for Endeavor: Age of Sail that includes six brand new Charter Company tiles! During the building phase, if you have at least 6 presence in a region, you may establish that region's Charter Company instead of constructing a normal building, and add its tile to your mat. The six different Charter Companies provide a strong...
Take command of an ambitious world power in this riveting addition! England, France, Spain, Portugal, The Netherlands, and the Ottoman Empire all vie for dominance. Each power begins with different advantages to reflect its strengths at the start of the era. A number of Fate cards are dealt out... one of these could be the future of your empire! As you...
"Card game for 2-4+ players. Theme: Age of Reason 18th Century. Players try to claim the most/best people and ideas from The Age of Enlightenment." The game is played with two custom decks, the Personage Deck and the Discovery Deck. Only Personage Cards are held in a player's hand. The Discovery Cards are drawn and distributed for scoring purposes. "The...
The passion for flowers in the colonial period among the European powers, especially the Dutch and the British, is somewhat forgotten today. In Britain in particular, 'plant hunters' brought back bulbs, seeds and sometimes even seedlings of native species from Asia, Africa and the Americas, which were then propagated, crossbred and adapted to the cold...
User summary: The players are lord of house during Victorian England, and must, during six rounds, build up noble fame by having a staff of maids, important connections and land strips. Each round, a number of cards (maids, noble connections and lands) are laid out, and each player has 2 pawns that he may use to claim cards. Knocking away another player...