Objective: be the first to complete your card by collecting/filling in matching coloured chips (4) - acting by turns - fill up the board: 4 x 6 coloured chips; put a chip on each corner roll a 6d-coloured die and choose an appropriate starting position Active player: rolls the die and chooses a direction; move until you reach an appropriate coloured space:...
Players start with 5 sailor cards and the goal is to be the first to collect a ship crew with all 5 different types of sailors or animals to win the game. In his turn the player draws one card and then plays one card with the picture side up so that it does not cover the other cards on the table. The player can draw the card from the top of the pack or...
The Peloponnese — home of the mighty and proud city-states, the "poleis". In the Peloponnes Card Game, you lead one of them through the ages, gaining fame and prosperity while weathering disaster. Over eight rounds, you develop your civilization by claiming new territory, constructing prestigious buildings, and increasing your population. Can you balance...
A retheme of Gold! (2011) by Michael Schacht and Stefano Negro with some rule changes. The main difference is that there are two columns that are on display (only one of which is active at a time). ペンは剣よりも強し consists of a 60-card deck, with cards in six colors; each color has army cards valued 3-8 and a few quills worth -2. Each player starts the game with...
This is a game in Dr. Finn's Book of Solo Strategy and Word Games. It requires 1 die, a pencil, and a game sheet (in the book). In this game, you enclose various animals using fence pieces, whose shapes are determined by the die roll. You are trying to collect sets of animals in each enclosure and trying to make sure there is one water bucket in each....
Penchant is a two-person trick-taking card game invented in 1893 by John Smith McTear (aka “Jack Sharpe”), but lost to history. It is in the “marriage” family of traditional card games, along with Bezique and Pinochle, and uses a "piquet" deck of 7-A in four suits. Penchant’s unique scoring, method of setting trump, and the addition of blocking melds add...
In this roll and write game for 1-4 players, planners are tasked with creating routes around the city that net them the most income. Use dice to draw paths through the city, and also to gain access to shops. At the end of 12 rounds, the player with the most money is the winner! Pencil Planner is a print and play game designed by Wayne Koenig and published...
From the dust jacket: David Parlett has produced the most original and complete collection of patience games for one player (and in some cases two) for nearly a century. In it he sets out to dispel the notion that patience is a therapeutic pastime for the simple-minded and the idle rich. Whereas previous compilations have tended to copy one another in...
This book by David Parlett sets out rules for a very large selection of games. The book is laid out by 'families' of games and details main rules for each game plus a plethora of variations. It also includes an introduction to card games and a glossary of terms. The latest edition (from 2008, cover pictured) also includes some original games by David...
Penguin freeze tag is a game of strategy and adventure. Players race their penguins around Antarctica in a mad dash to catch some fish and return to the Penguin club. But watch out...another player can freeze you and stop you in your tracks. That's where the excitement begins. The hungry penguins roll the die and waddle around the board to reach the...