This is a "simulation" of fan experiences at an average science fiction convention. The rules and event cards are full of "old school" fannish in-jokes. After registering at the hotel and convention, you wander through four boards with the various function rooms of a convention hotel. Players gather Pleasure, Glory, Survival, and Embarrassment points by...
This is a dual-use box, with loads of exciting content for both Conan and Mythic Battles: Pantheon players. Originally, way back in the mists of time, Corinthia was planned as a purely Conan expansion. Although the Conan game has a mountain of models, there were two specific things that some people (including us) felt we missed out. The first of these was...
Conflict of Alliances: Warring States (纵横战国) is a two player game about diplomacy and warfare in period of the Warring States in ancient China. The game begins in the year 312 BC, when state of Qin (秦国)had just become the most powerful state in China. The strategy of Qin is to unite the States in “horizontal alliance”(连横)and to conquer the States in...
The world is coming to an end, and every aspect of your survival depends on your strategic thinking, cunning, negotiating skills and your sense of humor! Start as a leader, someone with the skills and courage to confront a post-apocalyptic world and all its new challenges head on. To attract others to your cause you’ll need to give them a reason to do it....
This expansion is designed for 2 players with entirely new rules. One player plays the Nanjing nationalist government, controlling the Central army led by Chiang Kai-shek; the other player plays the Peking nationalist government (which was established during Central Plains War and existed for 3 months and it mostly consists of people who are against...
Athens, Carthage, Egypt, Phoenicians, Persia, Rome ... great empires dominating at different times of the known World, the Mare Nostrum. so named by the Romans, but that would have happened if everyone had been powerful at the same time? The empire that dominates the most valuable territories will be the World Conqueror. Conquerors is a card game for 3-6...
A Series: States of Siege style solitaire wargame covering the millennium-long history of the Byzantine empire, from the foundation of Constantinople in AD330 until its fall in AD1453. The player uses military might as well as diplomacy and outright bribery to keep the many opposing forces at bay for as long as possible. Can you outlive the historic...
Contact is a solitaire game, where the player manages and deploys small naval task groups to accomplish random missions that will make up a campaign. There are two major parts in this game: - The mission planning/resource management - The mission execution itself. First the player determines what forces he will use depending on ships available and mission...
Corner is a strategic game of wits and luck. This game basically allows players to engage in a "battle" to eliminate the other player's pieces. Each players would have 4 warriors (pieces) and 3 chances of regeneration (By territory marking). This game is card driven as all the pieces are determined and planned by cards in the hand. Cards consist of power...
Corrupt Bargain: The 1824 Presidential Election'. Each player represents one of the major Candidates (Adams, Clay, Crawford or Jackson) and their campaign organization in the 1824 Federal Election and seeks to become the next President of the United States. Through strategic alliances, campaigning, and back room politics, the players seek to win the...
Players are either Spanish or Aztec leaders, all of whom are (ostensibly) allied with Hernan Cortez in the subjugation of Moctezuma and Tenochtitlan. There is a limited element of cooperation between players of the same nationality but, in the end, each is competing to gain the sole upper hand in the capital city through control of resources, judicious...
Cosmic Balance is a hybrid board/card game of battling gods, angels, and demons for 2-5 players. It takes under an hour to play. Your cards become the fighting units that conquer and control territories. You get Victory Points from each territory you control at the end of your turn plus bonus points from Angel and Demon cards. The player with the most...