The Hero Pack 1 adds three new playable classes - Magic Blade, Time Mage, and Engineer - for Adventure Tactics: Domianne's Tower. Within each class there are 5 levels available to level up through, unlocking all new abilities and actions unique to these new classes! The Magic Blade has the power to enchant weapons, the Time Mage to sift through decks, and...
This book contains six bonus encounters, each one created by a special guest designer. These encounters are outside of the main Adventure Tactics campaign, and you can experience them in one of three different ways: • As a one-shot adventure with brand new heroes • As a side-quest with your main party of heroes • As a progressive challenge for brand new...
Portals to the Slime-dimension are opening all around you and your party. Two giant slime monsters emerge from the portals and quickly move upon your party. Can you defeat the Ruby and Violet slime-lords and escape unscathed? If so, you may be able to acquire some amazing new loot! The Into the Slimer-verse Promo Encounter is a single encounter pack meant...
This book contains six bonus encounters, each one created by a special guest designer. These encounters are outside of the main Adventure Tactics campaign, and you can experience them in one of three different ways: • As a one-shot adventure with brand new heroes • As a side-quest with your main party of heroes • As a progressive challenge for brand new...
Aeolis is a fully cooperative game for 1-7 players. It is mainly a kingdom building game with strong civ aspects and lots of detailed, high quality miniatures. Delve deep into rich lore in an alternative Ancient Greek setting. Explore the Matriarchal society ruled by a Queen where the only positions of power held by men are those in the military, while...
Think you're up to the challenge of facing off against the toughest foes in the galaxy? Well, then it's time to prove it! The Brutal Enemy Expansion gives players the opportunity of taking on even stronger enemies for each tier of every faction in the Chaos and Consequences Core Set. Depending on the Mission, you'll encounter one of twelve different...
Humanity was already on the brink when The Darkness fell, the light of man all but extinguished. Then the Aethermon appeared - creatures from the AetherRealm, a world already lost to The Darkness. The Aethermon would make their final stand in defense of humanity. The spirit of the Aethermon remained unbroken, but ultimately their numbers were too few....
DESIGNER'S NOTES: This is the third set in my card driven wargame rules, and although still loosely inspired by the Battle Cry & Memoir '44 games by Richard Borg, the game no longer has a battlefield divided in 3 sections. Battlefield sections are great for ACW and WWII, but spreading a (smaller) imperial force across the battlefield would not always be...
A war-strategy game themed around the African Kingdoms of the Nok, Kush, Ghana and Zulu Warriors. Players choose sides and place their army pawns and chips on the map board corresponding to their warriors colors. Warrior cards are also distributed which allow players to take advantage of special warring capabilities during a turn. The game then proceeds in...
Description from the publisher: After London is a versatile adventure board game set in a steampunk London. Players take on the roles of "compatible" humans with extraordinary powers that race against each other or collaborate in a series of unique adventures against the game. After London, takes players through a journey in an electrifying comic...
After the Last Sky simulates the first Palestinian Intifada, from 1987-1992. The game system is a custom implementation of the classic Card Driven Game (CDG) mechanism combined with new mechanisms that simulate civil unrest on a strategic scale. In the game 1-2 players simulate the First Palestinian Intifada. One side is the Unified National Leadership of...
"Age of Bismarck: The Unifications of Italy and Germany, 1859 – 1871 is a strategic simulation which models these great unification campaigns and the nationalistic drives that gave birth to them. Blending an active war fighting with a diplomatic warfare system, Age of Bismarck models the periods of hot war and the much more prevalent periods of cold war...