Right-wing Army Generals have rebelled against the Spanish Republic, aided by Hitler's Germany and Mussolini's Italy! To save Spain, three factions - Anarchists, Communists, and Moderates - must put aside their differences and forge an anti-fascist alliance. But can you trust your allies when your agendas are directly opposed? Every turn, the Fascists will...
Spanish Ulcer is a wargame that covers the seven year (1808-1814) campaign of the French Army against the Spanish, Portuguese & British Armies within the Iberian Peninsula. It is a card-driven game with a point-to-point that features the important cities, towns, ports & fortresses of the campaign. Both sides underestimated the difficulties and importance...
From the Publisher's website: "Spartacus: Crisis in the Roman Republic 80-71 B.C." is a two player, Strategic level, Card-Driven, point-to-point board-wargame simulation pitting a loose coalition of forces under Sertorius against the Roman Republic as restructured under Sulla and his lieutenants. As the Sertorian coalition, your objective is to force the...
Spellcraft is a competitive team-based game, where teams of mages split into two sides, each fighting for their throne while also crafting powerful spells through elemental management (by gathering elements to craft spells from the available menu). Each player controls a single Hero. All players move and perform actions on the same map, whilst having their...
Microbadge: Spellfire is a CCG put out by TSR, using many of the monsters and personalities from the various Dungeons and Dragons settings (Forgotten Realms, Dark Sun, Ravenloft, Dragonlance, etc). The first player to play 6 realm cards and successfully protect them wins the game. To attack enemy realms and defend their own, players use heroes, monsters...
June 1994 - These boosters were also released with the first edition double decks. They had 14 cards that could be found with standard decks, plus every pack had one of 25 chase cards. These chase were the first AD&D champions. It also had 6 cards names for people at TSR: Gib Ekim (#4), Gib Evets (#11), Gib Htimsen (#13), Dori the Barbarian (#12), Red Zeb...
August 1994 - Making their premier at GenCon '94 in clear plastic packages, not that which we know them in today. Many new concepts were brought in this set. First and most obvious, Ravenloft became the 4th world to formally join Spellfire. This Set also gave us the first werebeasts (Loup Garou, Sir Heirgaard, etc) and the first real undead (sorry, but 4...
September 1994 - This set added a lot to the game of Spellfire. First and formost, Dragonlance became the 5th world of Spellfire. Also, this is the set that first started denoting champion race. This included dwarves, elves, and kender (there still is only 2!). This caused much of the past cards to get bluelining, which means that even though Drizz't...
November 1994 - This is one of the most powerful sets ever made, and it really didn't add much that was new. Instead, it just expanded upon core game concepts and used them for many powerful ideas. The most intreaging idea that has been a large concept was that of "draw and discard a card, noting its last digit." Because of this, an element of randomness...
May 1995 - This set, on the whole, is my personal favorite. While it's got lots of power, that isn't the reason. This booster add no new concepts. Instead, it took the under developed concepts in the game, and expanded to make it playable with inventive powers. Artifacts were made for many worlds that had few, rule cards had a rarity less than full rares...
Septemebr 1995 - This set brought some new concepts to the game, but still had some tragic flaws that could have been corrected if more playtesting had been used. In this set, we saw two new types of cards used: Psionicists and Psionic Power Cards. There always mixed reviews of psionicist due to this set. Some thought (for some unknown reason to me) they...
December 1995 - Originally, this was planned as the Spelljammer booster, but got changed when TSR could not buy back the rights to the game (it can still be seen in the first two chase cards of the set). This booster gave us another world (or pseudo-world, depending on how you look at it) to add to the universe of Spellfire. This booster was mainly focused...