As can be read on the Phalanx Games site: Naval Battles: The World War II naval combat cardgame by Dan Verssen (2-6 players, 30 minutes playing time) is a fast and furious game of naval combat in World War II. Each player commands a fleet of World War II ships. His goal is to launch attacks from his ships and sink the ships of the opposing players. The...
Naval Battles társasjáték 12000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Tactical fight between ships (1700-1800) On an hexagonal squared map every player fights using his 7 ships. Available for free download (http://www.webalice.it/alecrespi/html/warpspawn.html) or in the files section. Ships have different specifications (speed, agility, fire, cannons, captain, etc.) so be aware who you are attacking. The winner is the one...
Naval War of 1812 showcases the global commerce war between Great Britain and the young United States. The goal of the American player is to hunt down British merchant ships while avoiding their warships. The British goal is to seek out the American frigates and merchant ships, while protecting their own. The game includes a hard mounted game board...
Návarchoi is a low to moderate complexity, card driven game that recreates the challenges of fleet command in the age of the trireme. Play is fast and furious, where players use a limited supply of cards (based upon their fleet's quality) to issue strategems to their respective fleets. The fleets are activated using impulses where they move and attack...
Outlanders is the Necromunda supplement. The box contains a 112 page soft-bound rule-book, 2 card buildings, 12 plastic bulkheads (used to build 3D terrain), various counters and 5 card barricades. The supplement expands the Necromunda game by introducing four new gangs (Ratskin Renegades, Redemptionists, Scavvies and Spyrers). Also included are new...
House Van Saar is the technological powerhouse of Necromunda, its artisans and armourers creating the finest weapons and wargear of all the clans. Their staggering power, however, is built around a dark secret – flaws in their understanding of technology that bathe them in radiation and slowly kill them from within. Assemble a Van Saar gang to use in...
This set contains 26 cards or use in Necromunda games. Inside you will find: 18 House Orlock Gang Tactics cards and 8 blank Fighter cards, each proudly stamped with the logo of House Orlock - the House of Iron - ideal for marking out Champions and Leaders in your gang deck! You will need a copy of the Necromunda Rulebook and Necromunda: House of Iron to...
Necromunda: Underhive contains a number of Tactics cards, which can be used to represent the myriad tricks and schemes employed by the gangs. Expand your games of Necromunda: Underhive – whichever gang you play – with this set of 26 extra cards. Included: 12 Cawdor Tactics cards, which are for the exclusive use of the Cawdor gang; 8 Gang Tactics cards...
Necromunda: Gang War 4 introduces House Cawdor; a vast empire built on unshakeable faith in the Cult of Redemption (and the discarded scraps from other clans). Along with this, the book expands upon the rules for Brutes found in Gang War 3, and introduces The Dominion Campaign – an entirely new territory-based campaign system. Contained in the 96-page...
Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement. The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 2 introduces House Orlock; an industrial superpower, a clenched...