Greater East Asia Co-Prosperity Sphere is a strategic level game of the Pacific War beginning in 1939. The War in the Pacific does not necesarily begin in december 1941. The game has one-year turns and ends in 1944. Japanese first edition (Bonsai Games): Boxed (8.75" x 6.5"), a mounted 16.5" x 11.5" mapboard, two bilingual playing charts, 24 full color...
Green Beret is a game for two players simulating the military situation in the Central Highlands of Vietnam in 1964-65. Viet Cong (VC) guerillas and North Vietnamese Army (NVA) regulars faced off against the poorly motivated and unprepared Army of the Republic of Vietnam (ARVN). and Civilian Irregular Defense Groups (CIDG): units of irregular light...
Summary: Grendha is an epic miniature game told through the thrilling story of a God gone mad and his two son’s quest to restore order. To do so they need to collect all of the pages of the powerful book that once belonged to their father. However, they have different views on what to do with the book. Should they destroy it or should they use the power...
With no two games ever the same, The Grid is a dynamic card-driven game for 2 to 4 players set around one of the most intriguing, disruptive and unnerving breakthroughs of the 21st century: self-aware Artificial Intelligence. As a world-leading scientist, you race your fellow researchers to take control of the Grid: a set of technological pillars that once...
GridWars are set in an alternate future where society, technology, and reality itself are interconnected in a sprawling digital matrix known as The Grid. Multiple cyberpunk factions wage a relentless war amidst hypnotic neon lights and humming data streams. Exploit every bit of data as one flip of a binary switch can decide who will control the vast...
A miniatures skirmish game, with simple rules, no measuring of distances, and an ethos of "playing to see what happens". Players bring their own miniatures, from any game range they like - or "kitbashed" from parts. Game play is semi-competitive, with two player-controlled teams competing over the same scenario, with an automated "Horror" that threatens...
The Northern Territory contains some of the Forgotten Wests’ strangest and most prolific spectacles, secrets and adventures. Resist the siren songs of the Red Maidens as you traverse the treacherous paths of the Red River. Brave the unforgiving cavernous interiors of the border wall known as the Gates of Hell. Help or hinder newcomers to the Forgotten West...
Napoleonic fast play card driven wargames rules ”Command by Colour” series. From the website http://www.tsoa.be/html/titelblad_uk_napoleonic.html "DESIGNER'S NOTES: This is another set of my card driven wargame rules "COMMAND BY COLOUR", and although still loosely inspired by the Battle Cry & Memoir '44 games by Richard Borg, this game no longer has a...
Grossbeeren 20 Oudinot vs. Bernadotte, 21-23 August, 1813 Napoleonic 20 #11 (Germany 20 #3) When a seven week truce ended in August of 1813, the Sixth Coalition that was trying to stop the French awaited Napoleon’s next move, and that move would be a drive on Berlin led by Marshal Oudinot. Right from the outset, however, the campaign was beset by bad...