Summary: Grendha is an epic miniature game told through the thrilling story of a God gone mad and his two son’s quest to restore order. To do so they need to collect all of the pages of the powerful book that once belonged to their father. However, they have different views on what to do with the book. Should they destroy it or should they use the power...
With no two games ever the same, The Grid is a dynamic card-driven game for 2 to 4 players set around one of the most intriguing, disruptive and unnerving breakthroughs of the 21st century: self-aware Artificial Intelligence. As a world-leading scientist, you race your fellow researchers to take control of the Grid: a set of technological pillars that once...
GridWars are set in an alternate future where society, technology, and reality itself are interconnected in a sprawling digital matrix known as The Grid. Multiple cyberpunk factions wage a relentless war amidst hypnotic neon lights and humming data streams. Exploit every bit of data as one flip of a binary switch can decide who will control the vast...
A miniatures skirmish game, with simple rules, no measuring of distances, and an ethos of "playing to see what happens". Players bring their own miniatures, from any game range they like - or "kitbashed" from parts. Game play is semi-competitive, with two player-controlled teams competing over the same scenario, with an automated "Horror" that threatens...
The Northern Territory contains some of the Forgotten Wests’ strangest and most prolific spectacles, secrets and adventures. Resist the siren songs of the Red Maidens as you traverse the treacherous paths of the Red River. Brave the unforgiving cavernous interiors of the border wall known as the Gates of Hell. Help or hinder newcomers to the Forgotten West...
Napoleonic fast play card driven wargames rules ”Command by Colour” series. From the website http://www.tsoa.be/html/titelblad_uk_napoleonic.html "DESIGNER'S NOTES: This is another set of my card driven wargame rules "COMMAND BY COLOUR", and although still loosely inspired by the Battle Cry & Memoir '44 games by Richard Borg, this game no longer has a...
Grossbeeren 20 Oudinot vs. Bernadotte, 21-23 August, 1813 Napoleonic 20 #11 (Germany 20 #3) When a seven week truce ended in August of 1813, the Sixth Coalition that was trying to stop the French awaited Napoleon’s next move, and that move would be a drive on Berlin led by Marshal Oudinot. Right from the outset, however, the campaign was beset by bad...
Napoleon's Final Campaign: Germany, 4-6 September, 1813 Napoleonic 20 #11 (Germany 20 #3) Expansion Kit Designer Lance McMillan offers a fascinating Expansion Kit for Grossbeeren 20, placing you in command of either the Coalition forces or the French army. The French forces are small, but nimble, pitted against their larger opponent. As at Grossbeeren, the...
Clash is a tactical card game of brutal goat combat. The game can be learned in just a few minutes but has a tremendous amount of depth. The box contains enough content for 2 players to immediately play out of the same box, or you can combine Clash with our previous game Gruff to unlock nearly limitless deck-building options and multiplayer modes. In Clash...
This is an optional update pack which brings the shepherds from the original Gruff game into alignment with the rules changes that were part of Gruff: Clash of the Battle Goats. These 7 shepherds all gain a Break Point value, making them follow the deck building rules introduced in Gruff: Clash of the the Battle Goats, and update them to make them more...