タイムトラップ (TIMETRAP) is a card game from Japan. In the year 2X77, humans have developed a time machine that can travel to the distant past for seven days. However, the past environment was terrifyingly harsh for those who went back in time. The physical phenomena in the surroundings are not stable, and it is necessary to keep the time machine running in...
Tiny Swords is a cute, casual card game about fast fun duels with customizable swords that can fit in your wallet. Each themed set comes with its own unique cards, including a charm card that can dramatically change how the game is played. A complete game for two players can be made by printing out just one sheet of 8.5x11 paper, but the extra expansions...
Tiny Tanks is a fast-paced, clever little shooter to get your game night started – you’ll have a blast! Matches are fast - only a couple minutes each. And it's quick to reset! We recommend playing 4 or 5 matches in a sitting as warmup on game night! Players control a tank moving across a field. There are three main actions: Move, Action Card, and Shoot....
Space is tighter than ever, so the creatures of the forest have begun building downward in Tiny Towns: Underground. These new underground buildings leave room on the surface for resource cubes, allowing you to begin your town in the center for a change. Cottages are being replaced by stylish Turf Homes, and a collection of other underground constructions...
Each round, each player pays one point and forecasts the numbers of 6 dice thrown. The better you guess, the more you get points (up to 8). If you don't possess any points, you are out of the game. The player who reaches 64 points wins, if the game doesn't end earlier because the bank is bankrupt. Except for the dice (plastic) and the rules (paper) all...
Tit'Albert Dan Vilaz is a fascinating and extremely simple game system! The peaceful Vilaz is invaded by the Tit'Albert who devour the Vilazwas one by one. If no one reacts, it is otut le Vilaz that is threatened! The game continues until the Tit'Alberts are eliminated or the Vilaz is emptied of its inhabitants. A turn-based game alternating day / night...
This classic game of the Fantasy Monster Slug-a-thon is a standby from the The Avalon Hill Game Co of yore. The game still has a very devoted following, which is a tribute to the depth of the various strategies and approaches. The game is divided into two realms, the masterboard and the battleboards. On the masterboard, legions of mythical creatures roam...
Inspired by the Titanic – The World’s Largest Museum Attraction, the board game allows you to re-live the grandeur of the ill-fated ship. But don’t become too immersed in the history, your aim is to buy up all the sea-faring properties and win the game! Join your opponents and sail through Titanic history while buying up your favorite Titanic rooms and...
In a wicked twist of inspiration, the Elemental Kings have decided to choose their champions by restricting all magic to a single source of spells in the form of an oracle. This game requires the following components from TKG ARENA: The Elemental Kings & TKG ARENA: Rise of the Magi. FULL SPELL DECK: 1 STANDARD DECK (DECK): 1 for each player. OINKS: 5 from...
To D Island is a stick-men survival game, where the players (the stick-men) have to face the dangers of the island and escape. It can be played cooperatively, with all the players working together, or competitively, where it’s each player for himself and until the last man standing. The dangers the players must face are the devious traps meant to hinder...
This is a dueling game for 2 or more players using a standard 52 card deck of cards. The object is to be the last player with any life points left. Players start with 13 life points each, which can be represented with tokens or coins. Game-play/Card designations: [Numbered Cards (2-10)] Spades are attack cards, and deplete life points equal to the value of...
Tobit is a 2-player strategy game from the Republic of Khakassia in central Asia. The age of the game is unknown, except that it’s been a tradition in the region for many generations. The game board is interesting in the lack of corner spaces, and the odd number of rows in most examples. The pieces start the game as expected, on the near rows of spaces....