The Abyss is a mix of a tempo and combo card game for 2 to 4 players set in the depths of the ocean where every draw is a gamble. On your turn, grab a card from the discard pile or push your luck by drawing two from the deck and keeping one. The only cards that score are the ones safely in your hand, so every combo you play is a sacrifice of points. Rounds...
Excerpt from the rulebook: "Accusation is a card game in which players take on the roles of countries engaged in world events. Players use their country’s assets: military, intelligence, economy, diplomacy, and research to influence the outcome of world events and gain victory points to achieve world domination." Players simultaneously and anonymously...
AceHole is a remix of the most popular card game for drinking on college campuses: Asshole. Despite its popularity, the game asshole was never formalized with written instructions or rules. AceHole fixes all that! What makes our game so much different and (and better) than all of the games that are being played every day across the country in countless...
Don’t look now, but the cutest viruses you’ve ever seen are are on the loose and trying to get you sick! Each turn you run the risk of becoming infected with more and more viruses. Collect too many and you might collapse, but collecting too few can make you a target for other players. The player with the fewest types of viruses collected has a good chance...
When your two choices are make laws, or go to prison, you’ll scrape the bottom of the barrel to stay free. ACHTUNG! is an abstract strategy game about creating a multitude of pointless laws and annoying rules for everyone in the game to follow. As players draw and play cards, the number of laws continues to build until it becomes impossible for the average...
This is roll-and-move game, with the goal of travelling across Canada from coast to coast. Players start either in Vancouver, B.C. or St. John's, Newfoundland. The first player to get to the opposite city wins the game. On a players turn they roll the two dice. If possible, they must move their pawn to any city connected to the city their pawn is in. Pawns...
In Act of Treason, players take on the role of Royal Advisors tasked with ruling a Kingdom in the wake of the Kings death. Players are given a secret loyalty card, assigning them as a Traitor, Loyal, or the Heir in hiding. Loyals win by rooting out and eliminating the Traitors, or passing five Quests to safely herald in the new King. Traitors win when four...
Adapt is a highly strategic survival card game where you take on not only the environment, but your closest friends. Players take turns facing challenges on the island, exploring, hunting, and deciding when to betray the other players all while they are hunting down the precious relics to win the game. You can avoid dangerous misadventures by collecting...
アディショナル人狼 (Additional Jinro) is a werewolf game from Japan. In this game, nobody is eliminated until the end of the game. The villagers start as children and develop through the game until the finale. Players start with two cards, one showing their position, and another giving them additional abilities. This allows the children to change as they grow up...
Prolog: Welcome to the battle, stranger! You landed in a country with a dark past. The land before you is a battlefield of fierce struggles for possession and power, led by the ruthless nobility. On whose side will you fight? Will you command a powerful army of soldiers, fighting for the royal family? Engage with bandits and thieves from the underground...
Real sea battles Admiral is a board game with the sea, sailboats, clear and very cool mechanics, a pirate addition and paintings by Aivazovsky. A great example of how an incredibly addictive board game turns out from a small number of details, which can be played both together and four, or you can even combine two boxes and play with a large crowd. The...