The train is traveling Eastward across a variable board to East Copperdowns. Along the way, players invest in towns that payout when the train visits. Players can choose to move the train rather than invest. The train cannot reuse track it has already covered and moves persistently to the east. Once the train reaches East Copperdowns, the player with the...
Transatlantic II is a re-implementation of Transatlantic on a historical world map of 1900. It's not only the game board, but the rules have been streamlined and changed in many ways, for instance: Ships sail to individual ports instead of entering a region. Each port has an individual Trade House. Trade houses have a new role with additional ways to score...
After an worldwide economic crisis, players take on the role of professional investor to earn money on the A-share market through buying and selling stocks on a fluctuating market. But new crisis might arrive at any time. Your goal is to earn more money than any other investors before new rounds of economic crisis. Stocks of different companies would cause...
Trick and Trade is a "may-follow" trick-taking game themed around cryptocurrency speculation. There are four suits for the 4 competing currencies, and a separate deck of cards which will represent the players' holdings in those currencies. At the end of a trick, the highest ranked card of the lead suit goes to a market area, with the market value of cards...
Tricks and Deserts is a trick taking game where players play as cunning human authorities trying to obtain controls of magical species with powerful abilities. Each turn, players will be playing 1 specie card either face up or face down. The player that played the strongest card (usually the card with the highest number) takes all face up cards. Playing...
TwinStar Valley is a fun and accessible competitive game that has you controlling a Fruit-growing company active in a beautiful secluded in a secluded Norwegian valley. You will construct a logistical network to transport valuable fruit towards self-build markets. The goal of the game is to both earn a capital through carefully selling these assets to a...
Two Crowns is a two (or more) player game, in the attack/defend, turn- and phase-based realm, that anyone can play with cards they likely already own. It employs mechanics that serve as a gateway to more complicated Trading Card Games like Magic: The Gathering and Pokemon, while striving to be easy to learn with hidden depths and strategies. All that is...
Post independence from colonial rule, India had been left in shambles. It was the combined efforts of bureaucrats, politicians, and industrialists who worked together (and sometimes not so much together) to start a new industrial revolution following the five-year plans. It is the dawn of a new era, for liberalization and globalization has removed much of...
In this game the players (2/4) represent the Italian political alignments. They will compete in a election campaign to became the winner of the election day and go to rule the country. The game is divided in two parts, the first part with the election campaign and the second part with 5 years (turns) of government life. Every alignments have 1.000.000 euro...
On distant islands, small airline companies compete for the path to the top. Make sure you hold the most shares, and you’ll decide the company’s next moves! GOAL OF THE GAME In Up Too High your goal is to grow the companies you hold shares in as much as possible. By cleverly buying shares you can take advantage of the bigger airports, or make the decisions...
Urban Capitalism is a competitive shared incentives and multicurrency auction game inspired by cube rails and Keyflower. Players represent large corporations who own all of the land in a geographically limited downtown metropolis. You’ll develop and redistrict your property to attract neighborhood visitors and gain access to new actions on your turn, but...
A tactical family game for 2 to 5 players! Players arrive to the Veggie Islands! A resort full of delicious (and not so delicious) vegetables; use your wits and harvest the best veggies! But beware of the always changing value! Players must administrate their time, cause time is key in this game! The player behind on the time track will take the turn! On...