ASL Action Pack #18: Oktoberfest XXXVII -This Action Pack marks Multi-Man Publishing’s fifth collaboration with ASL Oktoberfest tournament director Bret Hildebran and his gang of Ohioans to produce a new map-and-scenario pack for release in conjunction with the game’s most revered tournament—ASLOK. Contains 8" x 22" unmounted geoboards (91, 92) and 14...
Bitterest Day recreates the fighting between the American and Japanese troops on Okinawa during May 1945. Contents: 9 Scenarios Campaign game rules 1 countersheet with 180 1/2" counters and 64 5/8" counters 1 27x35" historical map of Sugarloaf Hill. Terrain description and special rules. Chapter divider and quick reference. Scenarios: BD-1: Opening Probe...
Twilight of the Reich (TotR) primarily features actions at the end of WWII in Germany and adds several SS MMC types and some terrain rules (including Rail Cars) to the ASL Core Rules set. • 4 double-sided 11" x 16" ASL maps Major urban terrain Major factory terrain Large city park area in the middle of urban terrain Transition from light urban to heavier...
Operation ZITADELLE was the German attempt to cut off the Kursk salient and surround five Soviet armies. While Army Group South attacked the southern end of the salient in what would lead to the massive tank battles around Prokhorovka, Army Group Center, led by General Walter Model’s 9. Armee, attacked from the north on 5 July. Lying directly in the path...
Air & Armor: Wurzburg, Tactical Armored Warfare in Europe, Designer Signature Edition marks the return of one of the most realistic wargames on modern warfare ever published. Air & Armor is a grand tactical simulation of a hypothetical Soviet attack on West Germany in the mid-1980s. It depicts the collision of the Soviet 8th Guards Army with elements of...
Most youngsters play at 'dogfights' with model aircraft clenched in their hands, but this form of play does not even attempt to simulate reality. The adult wargamer requires something rather more sophisticated but, until now, the major problem has been recreating the third dimension. Happily, thanks to Mike Spick's unique system, the problem is now...
Aircraft, Battle Force (ABF) is a naval wargame that overs the Solomon Islands & Coral Sea battles & Guadalcanal Campaign of 1942. Each player plots their task forces movement for 3 days (14 hours long) and 3 nights (10 hours each), and also each day’s air searches (time of launch, duration & direction), and also any air strike missions that may result...
Escape from the Aliens in Outer Space is a card game of strategy and bluff set on a badly damaged deep-space research ship. On-board systems have failed, plunging the ship into darkness. But even worse: a mysterious alien plague has crept aboard and is transforming the human crew into horrendous monsters! The remaining crewmen desperately try to save their...
Allenby's and Lawrence's Desert Wars is a fast, playable, intense Operational level micro-wargame about the 2 wars against the Turks in Palestine and Western Syria waged by the British and by the Arabs. The British wanted the Turks out of Palestine and the Levant to replace them with British and French control, while the Arabs and TE Lawrence were fighting...
Entrepreneurial tycoons in the year 3113 spend scant portions of their vast fortunes hiring unscrupulous scientists to bioengineer ferocious creatures to compete on a remote island in "Alpha", the world’s most brutal blood sport not banned by the International Broadcasting Memorandum. In this two-player hidden movement deck-building hand management game...
Ambush is played with two copies of a small grid of triangles. Players start at opposite ends of the grid and move one space a turn; the spaces are the vertices. One player's copy of the grid is visible to both players (this player is the "Scout"). The other player's copy is hidden; this player moves first (and is the "Indian"). The object of the...