Sewers & Slimebeasts is written by Abe Crow and published in NorthCoast Roleplaying (Issue 1 - 1987). A two-page comic introduces the game, which is then presented in six pages of rules including the maze-like playing board and a tracking sheet. The game is played by two opponents, one controlling the "human" team and one controlling the "slimebeast" team....
The kingdom is in ruins. Invaders from the west have decimated the island and the rulers in it. In the midst of the kingdom's turmoil, two powerful Daimyos rise to power. Working together, they expel the invaders and free the country. But all is not well. During the war, the Daimyos never fully trusted each other, and now that the common enemy is gone...
Six games entirely contained within greetings cards. The game board is the front of the card, with the rules on the reverse. On the back, cut off the component section and flip out the player aid and you're ready to play! When you're finished, use the envelope as a game box. The games are inspired by classic board games, but re-imagined with a hobby gaming...
Rules designed to deal with small unit actions between 1915 and 1995. Aimed at Platoon or company level with limited air and armour support. They use non-linear ground scale, varying from 1:400 at short distances to 1:2000 at the maximum envisaged distance. In effect accentuating the role of small-arms & other infantry weapons. Turns are simultaneous and...
Skystrike is a World War 2 Pacific Theater of Operations Nautical wargame cited by the designer as very suitable for novices in that genre. The game is based on the crucial battle for Midway Island on the 4th June 1942. To win, the Japanese player has to sink the United State's aircraft carriers and thus capturing Midway Island. The American player wins by...
This game is combination of the construction of historic vehicles from construction blocks with games simulating the armored battles of World War II. In the set you will find blocks which, when assembled, will create military vehicles, which are faithful replicas of authentic machines. Each of the models is made on a scale compatible with Small Army NANO...
With everything on the line, head out on new Special Ops to turn the tide. This new game mode can be played on any board and with any other expansion content to bring your game to the next level. This modular expansion for Sniper Elite: The Board Game introduces a series of new Special Ops, new equipment, squad upgrades and more that is compatible with the...
Modern man-to-man combat in a city. Developers included Hank Zucker, John Young, Ed Curran, Bob Felice, Bill Sullivan, Angel Gomez, Hal Vaughn. Published in three different formats at SPI alone: the early SPI white box, the very common SPI black box/tray and the accordion box featuring mounted boards. Reimplemented by Patrol - Man to man combat in rural...
The city of Druzhny holds its breath in anticipation of the celebration – the long-awaited metro will soon open! But behind the grand facade, tension reigns: Service Dogs, loyal guardians of order, scurry through the streets, sniffing out the slightest trace of threat. Their noses won't fail them, they can't fail them! However, in the shadows, among rusty...
(From the Simulation Workshop site) Designed by Markus Stumptner, Solomon Sea simulates the World War II carrier battles for control of the sea lanes around the Solomon Islands, from May to November 1942. One player commands the Allied (US and Australian) forces and the other the Japanese. Victory is obtained by destroying the opposing fleets, landing...