This game is called Murder Mystery. The player becomes one of the characters in the story and searches for the culprit of the incident that occurs in the story. Since the criminal is also one of the players, the purpose is that the player who became the criminal does not know that he is the criminal. Each player has his or her own purpose other than...
This is an expansion to the army card sets. It contains unit cards and an optional command action card. The set will include the following 16 cards: British: The commanders of Rorke’s Drift (Lt. Chard, Lt. Bromhead, Colour Sergeant Bourne, Pvt. Hook, Surgeon Major Reynolds), rules for bayonet section, double mielie bag walls and field hospital. Zulu: Zulu...
Zulu Game Rules for Miniatures. "Zulu Skirmish" is all about you as a "Battalion Commander" or "Zulu Ibutho" directing your Table Top forces in small unit actions. The forces under your Command consist of yourself and one or more subordinate Company or Impi Commanders and their Units. "Zulu" is designed for 28mm figures or smaller. While fun to play with...
02 Hundred Hours is a skirmish wargame focusing on night-time raids in World War II. Inspired by classic war movies as well as historical events, battles are fast paced with roughly 10-20 models on either side. Field an elite force of Commandos, SAS, Paratroopers or Rangers to infiltrate the enemy lines under cover of darkness. Recruit SOE spies and local...
There is a dangerous virus outbreak and the authorities have instructed people to minimize their social activities and stay at home as much as possible for at least 14 days (the virus’s incubation period) while they decide on how to deal with the situation. You are a group of coworkers trying to handle the whole situation. Will you stay at home or will you...
4000 A.D. is a unique game of strategy set two thousand years in the future, when men have spread to the planets of other stars hundreds of light-years from the earth. An interstellar conflict between worlds is its subject. The concept of star travel by hyper-space is the basis of its unique playing character. 4000 A.D. is pure strategy of movement, with...
Both a strategic and tactical game, requiring the Japanese player to attack, but allowing him to make up to 2 false alarm games, to try to drive up the US player's "precaution" victory point concessions. He will also need to choose armor-piercing bombs or torpedoes for his Kate squadrons and to decide the waves' targets: battleships (and/or Enterprise, if...
8th Army: Operation Crusader - The Winter Battles for Tobruk, 1941, uses battalion/regiment scale units, the game depicts British attempts to relieve the Commonwealth garrison at Tobruk. 8th Army was one of three "double-blind" land warfare wargames released by GDW in the eighties. The game system used two maps so that both players were "in the dark" as to...
In 9th Circle, players assume the role of Demon Lords. Using Minions to take control of various Realms of Hell, these Demon Lords seek to gain favor with Malacoda. The more Favor a player has with Malacoda, the more powerful they will become. When any Demon Lord reaches 25 Favor, Malacoda is pleased, and the one with the most Favor at the end of the round...