We Were Brothers is the ultimate WWII infantry warfare board game and the first cross-over wargame. The game covers thirty historical missions for U.S., Wehrmacht, British and Italian armies from the three landings theaters in Italy: Operation Husky, Operation Avalanche and Operation Shingle. We Were Brothers is a cross-over wargame because it effectively...
We Were Not Cowards: Sedan 1870 & The Fall of the Second Empire is a grand tactical scale wargame by Ray Weiss covering the final desperate battle for Sedan in what amounted to Napoleon the III's last day in power. The game uses Kevin Zucker's The Library of Napoleonic Battles series rules as a base and builds upon those to simulate the intricacies of...
Game covers battle of Węgrów, one of the most important skirmishes of January Uprising in the Russian Partition of Poland. It uses "Napoleon" system. Battle took place February 3, 1863 near Węgrów in east Masovia. On January 22, Polish partisans, under the command of the Władysław Jabłonowski and Jan Matliński liberated a town from Russian forces. Here...
In Wehrmacht: Fifth Blitzkrieg players can play WWII in the East from May 1942 to March 1943. The battle of Kharkov of May 1942, Operation Blue on June 1942 or the Russian counterattack of November 1942 leading to the Stalingrad encirclement and von Manstein counter stoke of February-March 1943 are all included. It includes two 59 x 84 cm map stretching...
The Game: "Wehrmacht: First Defeat" consists of 240 pieces , a 59 x 84 cm map (printed in Japanese) and 8 pages of rules (in Japanese). Turn length is eight days and units are divisions , corps and armies. Player numbers are one or two and playing time is about eight hours. Players play Operation Typhoon in East Front 1941. The map area covers...
A strategic game of the European Theater of World War II. In many respects it appears to be a simplified version of John Prados' Rise and Decline of the Third Reich; it has a similar production system, in which the powers earn production points for what they control and spend them on units and other things, covers a similar array of military options, and...
The objective is to capture the opposition’s sacred book, release one’s captive ancestors and figuratively destroy the captured book at one’s altar. Mechanically, the game is a roll and move format. Four players are required and the game is played in two teams--The People of Light versus The People of Darkness. Each player takes on an identity. Game...
VINDALOO - Four Battles from the 2nd Anglo-Maratha War is a game emphasizing easy, quick play that focuses on the unusual features of this area of history virtually untouched by the hobby but truly rich in gameplayer goodies. VINDALOO simulates the battles of the 2nd Anglo-Maratha War in India (1802–1805), in which Major General, The Honorable Arthur...
[from the back of the flatpack edition] Wellington's Victory : The Battle of Waterloo - Four-color 68” x 44” contour map in four sections - Innovative Fire and Shock Combat mechanics - Line, Column, Square, Skirmish and Cavalry formations - Hougomont, La Haye Sainte and Plancenoit Scenarios - 40 Game-Turn Grand Battle Scenario Wellington's Victory is a...
WELLINGTON'S WAR presents the entire Peninsular Campaign using wooden blocks on one 32 inch by 48 inch map. The 12 six-month turns cover 1808 to 1814. The 100 blocks represent the military forces ofGreat Britain, Spain, Portugal, and France. Combat involves dice rolling for hits (No CRT or Battle board needed). The Supply and logistic rules are meant to...
Wellington vs Massena is a simulation of the Battle of Fuentes de Onoro, the French attempt to drive off the Anglo-Portuguese army besieging the fortress of Almeida. The battle took place from May 3 to May 5, 1811 on the Spanish-Portuguese border, west of the fortress of Ciudad Rodrigo and east of the Com river. The game is meant to be played by two...