Az I. világháború nyugati frontvonalára visz el minket az 1914: Offensive à outrance. Ebben a grandiózus játékban teljes egészében átélheted a háborút a Csatornától egészen a svájci határig. Teljesen részletesen és igazán történelemhűen. Tartalma: - 1960 színes ½″ jelző - 70 színes ½″×1″ jelző - Három 22″×34″ térképlap - 40 oldalas szabálykönyv -...
"1914: Opening Moves is a simple solitaire game where the gamer plays the German, and the game system plays the allies. The object of the game is to get enough victory points (VP) to win. VP can be gained by holding VP hexes on the western front (on the map, vs. the western allies), and through rolls simulating developments on the eastern front (vs....
(From the GMT website:) Twilight in the East: The Eastern Front, 1914 models the battles that took place in Poland and Galicia during the first year of World War One. Beginning with the Russian invasions of Prussia and Galicia in August and ending after the Battle of Lodz in December, it recreates the ebb and flow of the huge forces sent marching across...
1914: Dispatches is the first issue of Oregon ConSim Journal (a Charles S Roberts Award winning magazine), is a support magazine that focuses on the Eastern Front during 1914 by expanding on the CSR Award winning WWI simulation game 1914: Twilight in the East (TitE). During the design of 1914 TitE a great deal of research material was accumulated that was...
1916: Romania – Prelude to Blitzkrieg is a comprehensively researched operational-level game that explores the intriguing campaign fought in and around Romania from August to December 1916. The campaign was unique for the Great War as it featured sweeping advances by both sides, and effective use of cavalry forces. In contrast to the large cavalry forces...
"1916 Verdun: Campaign of Attrition" is a brutal wargame of attrition, maneuver and administration. Players each command numerous divisions and must judiciously burn resources in order to outlast their opponent. Players must plan operations in advance in order to maximize what they have available, but most plans usually disintegrate in face of the enemy....
"1918 recreates on a divisional scale the first German offensive on the Western Front in that year. This was the first German offensive in France since 1916 (Verdun), and is generally considered the last, and best, chance of a German victory in World War I." "The game covers the critical first ten days of the offensive. In addition, to the historical...
After the capitulation of Imperial Germany in 1918, German representatives formally handed over political power to the Estonian Provisional Government. On 16 November 1918, an order was given by the Russian Red Army HQ to follow the retreating German units. On 28 November 1918, the 6th Red Rifle Division struck the border town of Narva, which marked the...
"1918: Storm in the West" is a two-player wargame that simulates the last nine months of the Great War on the Western front, from the German Stosstruppen-led offensives of the spring, to the final allied "Big Push" in the fall. Players step into the shoes of the military high command of their nation or Alliance. The German player at first must attempt to...
Plan 1919 is a variant for 1918: Storm in the West, which was published in Command Magazine Issue #16. Here we assume no decision was reached during the campaigns of 1918, leaving the Allies with the task of driving the Germans from France and Belgium during the sprimg and summer of 1919. This variant uses the 1918 map and most of the parent game's...
1920 is a two-player, intermediate complexity, strategic-level wargame simulation of the "Polish-Soviet War" the Soviet attempt to conquer Poland. Soviet and Polish forces engulf each other in swift campaigns, fighting on a large area stretching from Kiev and Smolensk in the East to Warsaw and Thorn in the West. Will the Red Army prevail and bring...