A game on the North Vietnamese attack on Tay Ninh in August 1968; the NVA 5th and 9th Divisions were opposed by four American battalions. The game takes place over 10 daily turns from August 18th to 27th. The two mapsheets combine to make a 16-hex by 56-hex playing area at a scale of 1200 yards per hex. There are approximately 150 counters. There are many...
Warangel is a light, fantasy wargame, comprising 120 warrior races, created and illustrated by Angelo Porazzi. The first edition appeared in Italy in 1996 as a collectible game. In 2000 the first boxed edition was produced and was awarded in 4 italian Fairs: Best Italian BoardGame in Ludex 2000 Bologna BEST ITALIAN GAME in LuccaGames 2000, greatest luding...
"Fantasy conquest. Characterized by Gold and bookkeeping. Explore, expand your territory, collect gold, find artifacts, cast spells, raise armies, gain experience, send out spies, crush your enemies." Each player starts with a capitol city, a hero, a wandering wizard, one to ten gold, and one to ten of the four basic troop units: Warriors, Archers...
WarBirds is a very detailed board game system that recreates aerial combat engagements from 1914 to the present day. Each module covers an important era of development, World War I, Inter War Years, World War II, Korea and the Modern era. Taken together, the full series will show how the aircraft has evolved as a weapons system. Each module will use the...
The Duel of Eagles rule set of the Warbirds Game System will see rapid advances in engine, airframe design, weapons and radar. New rules will cover the impact on air combat from weapon harmonization, simple, reflector and gyroscopic gun sights, compressibility, effects of armor, turbo chargers and much more. One addition to the game system for WWII is...
The Duel of Eagles rule set of the Warbirds Game System will see rapid advances in engine, airframe design, weapons and radar. New rules will cover the impact on air combat from weapon harmonization, simple, reflector and gyroscopic gun sights, compressibility, effects of armor, turbo chargers and much more. One addition to the game system for WWII is...
The Duel of Eagles rule set of the Warbirds Game System will see rapid advances in engine, airframe design, weapons and radar. New rules will cover the impact on air combat from weapon harmonization, simple, reflector and gyroscopic gun sights, compressibility, effects of armor, turbo chargers and much more. One addition to the game system for WWII is...
Warbirds in Miniature is a game that recreates the epic struggles in the skies during World War II. The game is designed to be played by 2 or more people, although solitaire play is still very possible. Players select the maneuver that their aircraft will perform from a maneuver schedule unique to each aircraft. Once all the players have revealed their...
The game is set on the planet Home, in a post-cyberpunk universe. After undergoing exponential technological evolution and crossing numerous ethical boundaries, humanity has ultimately depleted the majority of the planet’s resources. Betrayed by their ruling caste and cornered by the collapse of the environment, humans have implemented drastic solutions to...
July 1760. The Coalition army commanded by Ferdinand of Brunswick falls back in the face of the French army, commanded by Broglie. To cut off the retreat of the Coalition, the Chevalier du Muy is sent north across the Diemel toward Warburg. Meanwhile, the German troops cross farther east at Liebenau. Du Muy deploys his army alongside the Diemel with its...
WARCOSM is an easy-to-learn and quick-paced tabletop game that simulates fleet-based space battles using either miniatures or flat counters. Maneuver the enemy so that you can bring more weapons to bear on them. Find an enemy craft’s weaknesses to maximize the effectiveness of your attacks. Warcosm’s game mechanics encourage such tactics without...
Expand your Warcosm games with boarding actions. This add-on provides quick-playing rules for using assault squads. Board enemy vessels and either sabotage or commandeer them, but be ready to fight off defending contingent squads. Maintaining the same game mechanics as ship to ship battles, this addendum to the Warcosm game introduces new rules for assault...