On a quiet Pennsylvania summer morning, Confederate General Robert E. Lee gambled his new nation's hopes on a climactic battle at a crossroads town no one really wanted to capture. His troops stood at their peak: battle-tested, used to victory, and eager to end the war. Opposing him, Union General George Meade knew that he could save American unity with a...
The war in China-India-Burma theatre is always looked at as through a veil; perceived as a backwater front of the far larger conflict that was World War Two. Nevertheless, this war was vital to the final Allied victory in the Pacific, and even more so to the impact this war would have on the post-war world. Many “what-ifs” could have dramatically changed...
The Triple Alliance War (TAW) is a two-player, low-to-intermediate complexity, strategic-level simulation of the second-largest war ever fought in the New World (the largest having been the American Civil War). The Paraguayan player is attempting to hold off the onslaught of three allied nations: Argentina, Brazil and Uruguay. The Allied player is...
From the rules: The War of the Worlds is a Science-Fiction themed two-player board-wargame based on the S-F novel of the same name, written by the British author H. G. Wells. On a large hexagon grid game-map, one player controls the Martian forces and attempts to attack and destroy the city of London. The other player controls the Human forces and attempts...
War of the Worlds is a new game from Bill Banks and is the in-magazine game for the premier issue of the new Ares Magazine (2). War of the Worlds is a two-player game of the conquest of Earth and the survival of humanity! The military forces of Queen Victoria gather to repel an attack by the diabolical Martian forces under the command of the evil Martian...
From the Rules Folder: "In the days before technology permitted instantaneous movement across the light-years of space, humanoid beings fought the first inter planetary conflict in the constellation Aquila (The Eagle) with the planetary system of the star Altair. The origin of the conflict dated back to the beginning of the instrumental exploration of the...
War of Turkish Liberation (Türk Kurtulus Savasi) is a simulation of the War between Turkish Nationalist forces, led by Mustafa Kemal "Ataturk" against Greek, Armenian, and assorted Imperialist forces. Game begins the spring of 1920, when the Greek forces launched a major offensive to conquer Asia Minor. The game pits the Imperialist player (Armenians...
It's the last place you'd think would erupt into violence as the forces of Evil begin their last attempt to take Heaven. War on High is a fast Micro Game of combat on the move as two or more players fight the final war of Armageddon and try to eliminate each other. You can Storm or Protect Heaven if you have the skill and the Courage! A Complete Micro Game...
THE US INVASION OF CANADA From The Microgame Design Group website: War Plan Crimson is a simulation game of a hypothetical invasion of Canada by the United States some time between 1935 and 1939. The game is for two players, one representing the leader of the armed forces of the United States that could be deployed against Canada (the US player) and the...
From the Rules Introduction: The Maple Leaf Forever is an expansion set to Brain Train's War Plan: Crimson. The Maple Leaf Forever tries to integrate the Canadian plans to counter the American invasion of Canada as outlined in Sutherland "Buster" Brown's (I'm not making this up) Defense Scheme No. 1. All the rules of War Plan Crimson are used except where...
A complete remake of the original game. Tiny Battle Publishing's game has new art, refined rules, die-cut counters. --- AMERICAN TROOPS ADVANCE ON MONTREAL MARINE LANDINGS THREATEN HALIFAX, COUNTERED BY ROYAL NAVY MONTREAL, September 1, 1939 (Roto-Reuters News Service, Earl Dixon reporting): American President-for-Life Hugh Johnson's threats over securing...
War Returns to Europe: Yugoslavia 1991 (WRTE) is a simulation of the first engagements of the Yugoslav Wars of 1991-2001 that was published in Strategy & Tactics Issue #303. Game play begins in June 1991 when Slovenia and Croatia proclaimed independence from the Federal Republic of Yugoslavia, and ends in early 1992. There are two players in WRTE: The...