Based on the original Trollball game from Greg Stafford, this new game has been published (with Greg Stafford's authorization) as a fund raiser for the Tentacles convention(May 2008). This is a violent fantasy sport simulation. The game comes with a 120x60 cm color board, color counters, card board miniatures, player statistics sheets and a 20-page rule...
"Troy" is a Trojan War board-wargame simulation including both Heroes and Gods. Divided into five scenarios after Homer, it contains 252 counters and a deck of gods cards in a zip-lock, plastic bag. Mentioned in the Chaosium magazine Wyrm's Footnotes no. 3: "Wanderlore" by Greg Stafford (pp. 9-10) and in no. 4: "Troy: Errata & Questions" by Don Dupont (pp....
Following the British defeat at Bunker Hill and their evacuation of Boston Harbor, the American colonies essentially held all the land of the former colonies. However, the American invasion of Canada ended in humiliating defeat and King George III won enough support from hardliners in the Parliament to raise a massive army and fleet that the British...
"Tsaritsyn is a two-player simulation of perhaps the most pivotal battle of the Russian Civil War. Here, White Russian forces in southern Russia under General Wrangel fought to break through Soviet Red Army forces attempting to conduct a Verdun-like defense of the city of Tsaritsyn in the early summer of 1919... A little over twenty years later the German...
Tsaritsyne 1919: La Chute du Verdun Rouge (Tsaritsyne: the fall of the Red Verdun) covers the fourth battle for Tsaritsyn, from June, 12th to July, 1st 1919. Wrangel's cavalry Army of the Caucasus attacks the fortified area of the Red Verdun. With infantry and tanks reinforcements, coupled with sudden appearance of Mamontov's cavalry corps manoeuvring on...
Tsaritsyn: The Volga, 1918-20 is a wargame covering the Russian Civil War campaign revolving around the city of Tsaritsyn (later Stalingrad, then Volgograd). The game pits Red Russian (Bolshevik) forces against the White Russians (anti-Bolsheviks plus some Allied support). The original campaign stretched from July 1918, when the White Russians first...
After the moon fell to earth, a fierce battle for supremacy over Tsukuyumi's new world broke out. His influence changed people and animals alike, created new beings and called on ancient, long-forgotten creatures. Mighty beasts are now walking on the plains over which the Pacific once flowed. Giant Mechs do battle with the Oni leaving destruction in their...
It is their holy quest to save earth from the Oni. They are mystic warriors, arising from the Jade Kingdom, a realm in which all surviving otherworldly creatures found shelter, after humans began killing and hunting them. The Sentinels still protect the earth whenever Oni walk it. So they return through their jade portals. Possessed with the magic of...
Reclaim your territory with the new faction ‘The First Guardians’ and strengthen all your factions with the ‘Amaterasu's Blessing’ module to take your experience to the next level! Amaterasu Rising introduces new factions, mechanics, and story elements, expanding the game's universe. Like the original, it emphasizes area control and asymmetrical gameplay...
The Russo-Japanese War is a combined game, comprised of two subordinate games: Tsushima and Port Arthur, each of which deal with a facet of the 1904-05 War, and together they present a coherent recreation of the conflict. The Russo-Japanese War uses the components of Tsushima and Port Arthur.These include: A. Two maps, labeled Tsushima and Port Arthur. The...
Tsushima is a strategic game of the naval war between Russia and Japan, 1904-05. Individual ship counters range the map, searching for the enemy, and when encounters occur, engaging in combat. Tsushima is a companion game to Port Arthur, which covers the land campaign of the Russo-Japanese War in similar detail. Both games were available in a single...