Reclaim your territory with the new faction ‘The First Guardians’ and strengthen all your factions with the ‘Amaterasu's Blessing’ module to take your experience to the next level! Amaterasu Rising introduces new factions, mechanics, and story elements, expanding the game's universe. Like the original, it emphasizes area control and asymmetrical gameplay...
The Russo-Japanese War is a combined game, comprised of two subordinate games: Tsushima and Port Arthur, each of which deal with a facet of the 1904-05 War, and together they present a coherent recreation of the conflict. The Russo-Japanese War uses the components of Tsushima and Port Arthur.These include: A. Two maps, labeled Tsushima and Port Arthur. The...
Tsushima is a strategic game of the naval war between Russia and Japan, 1904-05. Individual ship counters range the map, searching for the enemy, and when encounters occur, engaging in combat. Tsushima is a companion game to Port Arthur, which covers the land campaign of the Russo-Japanese War in similar detail. Both games were available in a single...
Tsushima is a tactical naval game simulating the battles that were fought in the Sea of Japan in 1905, during the Russo-Japanese War. Counters represent individual capital ships with destroyer and torpedo boat flotillas. Hexes represent 1000 meters and each turn represents 7.5 minutes of real time. A number of scenarios are provided, each with its own...
A two-player simulation of the naval battle of Tsushima in the Russo-Japanese War. The game is based upon (or inspired by) Ben Knight's Command Magazine #8 title: Jutland: Duel of the Dreadnoughts. The game scale is twelve (12) minutes per turn, one (1) nautical mile per hex, and individual counters represent divisions of 2-5 ships (4-10 for destroyer...
This monster hex and counter WWII wargame is a continuation of Diffraction Entertainment's Blitzkrieg. Here WWII continues with the fighting in the Balkans and the Battle for Crete. With over 1100 beautifully executed counters and 5 square feet of maps, it's an exciting operational game. Depending on which of the scenarios played (invasion of Crete...
From Diffraction Entertainment: ."The world will hold its breath" claimed der Fuhrer as German and Axis troops crossed the borders of the Soviet Union. Barbarossa is the TSWW game covering the entire Eastern Front from June 22nd, 1941 until June 30th, 1943. From the back of the box: Fully researched game modules covering the war-changing campaign(s) in the...
Blitzkrieg, by Diffraction Entertainment, is a MONSTER wargame to end all monster wargames. The map of Europe is phenomenal in its size, detail, and accuracy. It uses a scale of 1 hex is 15 miles! There are over 4,000 counters!!! It includes land, air, and naval units. As a bonus, the game can be broken down into smaller mini campaigns, very helpful when...
Publisher's blurb: "DAY OF INFAMY is the second game of The Second World War Series (TSWW) from Diffraction Entertainment for the Pacific Theater of War. "Day of Infamy (DOI) is the TSWW-series game covering the day that lived in infamy forever; Pearl Harbour and the first 3 years of the North Pacific and Central Pacific war. With over 2,200 counters, 11...
From the publisher: Hakkaa Paalle is the TSWW game dealing with the winter war. Inside the full sized box you will find: 1. 1680 beautifully die cut counters on 6 sheets, covering the forces involved in the Winter War, as well as Sweden and those forces the Germans considered invading that country with. In addition there are Western Allied Intervention...
I Shall Return, researched and developed by Dennis Dubberley who is a global expert on the campaign, is the TSWW game dealing with the Philippines Campaigns during The Second World War. Commencing with the Japanese attacks on the US forces in the Philippines in December of 1941, I Shall Return ends with the Japanese Surrender in August of 1945. With 10...