Communism versus the Free World. The West stands With South Vietnam against the Marxist North, As Viet Cong and NVA swarm out of hand, War in fields, jungle, and mountains break forth. Charlie uses guile and numbers: AK47’s, Punji traps, mines and tunnels are his trade, America with troops and aggression, Napalm, tanks, shells, Hueys above the glade....
The back of the box says it all: "The Vietnam War is an easy to play game covering the conflict between the North Vietnamese and the US led South Vietnam. A 2 player game of war and politics, both players must wage war both on the battlefield and in the political arena. The US military could crush the North Vietnamese, if only the US player can rally...
The Vietnam War is a 1 to 2 Player game, suitable for solitaire of US battles in The Vietnam War. The Vietnam War follows in the boot steps of other Combat books games by giving the player the right mix of just enough tactical flavor without overwhelming the player with data. Vietnam, 1965. North Vietnam rapidly increase its infiltration of men and...
Viking: Tactical Warfare in the Dark Ages, 700-1300 One of five games in a series by SPI called PRESTAGS (the others were CHARIOT, SPARTAN, LEGION and YEOMAN). Tactical level game. Each game shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers. 400 counters...
"Players control Viking clans that raid settlements on the Mainland. The player with the most loot at the end of 20 turns is the winner." In this simple game of exploration and conquest, the players may build, recruit or buy six types of units: Long Ship, Dragon Ship, Chieftain, Vikings, Berserkers, and Scout. The mainland forces consist of three types of...
Viking Waves takes place in the areas raided and conquered by the Norwegian and Danish Vikings during the early Viking Age. It's a game primarily for two players, though limited solitaire play is also possible. The various Viking chieftains rarely fought each other directly, so players compete indirectly. The game is divided into three phases, each of...
Viking Raiders or Vikings Knights of the Sea is both a self-standing game in it's own right and a companion game for Siege and Cry Havoc. On it's own Viking Raiders has four different scenarios. There are also two further scenarios which combine "Viking Raiders" with "Siege" and "Cry Havoc". Viking Raiders is a game of historical simulation during the era...
The Fortified Harbor was an extension designed for Vikings and supposed to be released in 1991. It was never released due to technical issues. General design was almost completed, but the translucent film used for the black line drawing had slightly stretched when passing in a copy machine, probably under the influence of heat. Duccio Vitale didn't have...
Siege is a man-to-man small scale combat game set in medieval Europe (maybe around the 13th century). The game is both a game by itself or can be played as an expansion to Cry Havoc. As a stand-alone game it has 5 scenarios and 2 maps (a camp and a castle). There are rules that cover a range of siege warfare tactics such as siege weapons, fire, breaching...
Scenario Book 1 offers six new scenarios for the game Cry Havoc, plus rules for using lead miniatures with Cry Havoc and Siege. Each scenario defines the maps, starting positions, and victory conditions. Some of the scenarios have special rules. The scenarios are The Knight Errant, The Foraging Party, The Knight's Lady, Reconnaissance Patrol, The Rescue...