Supercharge is one of the four Folio games included in North Africa Quad, but also sold separately. Supercharge covers several battles around El Alamein in North Africa in 1942. In fact there are three scenarios: 1. Battle of Alam Halfa: A short offensive by the Afrika Korps attempting to push east (8 game turns). 2. Battle of El Alamein: The first British...
From the rules: Saga City. This town has stories to tell, and you're about to write one of them. Two teams of super-heroes call Saga City their home. Both teams want the honor of defending the city, but this town isn't big enough for both of them. So a battle has been decreed. You must build a super-team with the powers and abilities you think will bring...
An abstract game representing "modern" warfare between Soviet and American forces. Both players set up their forces on the bottom of two hidden 15x14 grid maps which are identical. The goal is to advance as many units as possible to the top of the map in 8 turns. Each turn consists of players alternating launching missiles at map locations on the opposing...
The War in the Mediterranean 1939-1941. While Rommel's Afrika Korps was capturing the attention of the world, it's fate was being decided in the Mediterranean. No matter how good the general and his troops, without the supplies and equipment necessary to fight, the struggle could not be won. Supermarina I concerns itself with the struggle for naval...
"No sailor but a fool fights a fortress." So said Sir Horatio Nelson. During World War II, fortresses had many guises and some had to be fought. No Sailor But a Fool lets you do just that. No Sailor But a Fool is Command at Sea Vol. 3, covering coastal actions. No Sailor consists of a 64 page book (full color cover) with 210 full color die cut counters...
Part II of the Mediterranean Naval War; July, 1941 to August, 1942. While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight. Supermarina...
The SUPERPOWERS AT WAR game presents two hypothetical regimental level campaign scenarios set in West Germany following the hypothetical outbreak of a conflict between NATO and Warsaw Pact countries. The Drive on Munich Scenario is set in an early phase of the conflict. The Warsaw Pact player must capture Munich and drive back the NATO forces in southern...
Only a small number of Supervolcanos exist across our planet, but have the potential to prove catastrophic for mankind if ever to erupt. You have been contracted by the government to tackle the Supervolcano threat. Establish your operation and harvest super heated steam from deep inside the volcano. Balance the challenges of building a heat network and...
Játszd le teljes egészében a II. világháborút. Változtasd meg a történelem menetét, vagy éppen törekedj arra, hogy az eredeti eseményeket kövesd. Diplomácia, gazdaság, utánpótlás konvolyok és harc minden mennyiségben. Az angol szabálykönyvet (2.0) ide kattintva megtalálod a kiadó oldalán. Szintén ott találhatsz egy FAQ -t és egy Erratá t is.
Surmount is an attempt to improve on an already very good game, Mark Steere's Oust. Whereas in Oust much of the board is made illegal to play on, especially as the game progresses, every empty cell is a legal placement in Surmount. Anyone familiar with Oust will wonder how you can allow unchecked growth in a game where larger groups capture smaller ones....