Somali Pirates, designed by Joseph Miranda, is a wargame set in a hypothetical Coalition campaign to destroy the power of pirates based in Somalia, as well as to otherwise gain control of that country. The assumption of the game is that the pirates, in league with local warlords and Al Qaeda, have become strong enough to be an even bigger threat to the...
Italy conquers British Somaliland Somaliland ’40 simulates the Italian conquest of British Somaliland in August 1940. In this two player game, one player ontrols the Italian forces and the other the British forces.[...] The map depicts the part of British Somaliland where the harshest combats took place. Each hex is about 10 km across (6.2 miles). Each...
Somewhere far beyond: Prairie Grove 1862 is a print & play only wargame, on this battle fought in Arkansas 7th December 1862, as a sideshow to the principal theaters of war during the American Civil War. It is the second entry in a system premiered with the succesfull and Charles Roberts Award nominated Innocence Lost: the battle of Bull Run. It is a...
Somewhere Far Beyond is an historical simulation of the battle fought on December 7, 1862 in the hills of Arkansas, between the Union Army of the Frontier commanded by General John Schofield and the Confederate Army of the Trans-Mississippi led by General Thomas Hindman. The battle at Prairie Grove was the last chance for the Confederacy to turn the tide...
Somme 1918 is the second game in a series that covers all of the offensives on the Western Front in 1918 and the Sequel to Marne 1918: Friedensturm. Somme 18 is different from Marne 1918 because it covers only one battle, Operation Michael, while Marne 1918 simulated a series of offensives, from Blucher to Friedensturm. The result is a more intense and...
Somosierra 1808 covers the battle on November 30th 1808 between the French advance-guard and Spanish Benito San Juan corps. This games part of the Jours de Gloire series and was published in VV#83 Rules : Jours de Gloire Empire version 1808, with specific rules for SOLITAIRE PLAYING Scale : 1 hex. = 500 m / 1 counter = 1 regiment with a exception for...
THE SOO LINE is a train game set in Michigan’s Upper Peninsula. As in many such games, the players invest in railroad companies, building track to increase the company’s income and paying dividends to the shareholders. And as in several of Amabel Holland’s railroad games, track-leasing and cooperation is required to get past high build costs, strict hex...
A simple, fast-playing and very enjoyable game of World War I aerial dogfighting. The board is hexagonal, and up to 6 players may play at once. You have your own airstrip, to which you can return for repairs and ammunition reload; however, their approach is severely constrained, leaving you vulnerable to other players awaiting to pounce on you. Each player...
SOPWWID, a Solitaire One Page World War I Dogfight game has an extremely low footprint, minimal components, and simple rules. The entire game fits on one piece of paper, front and back. Also needed are 11 coins (1 penny, 5 dimes and 5 nickels or any other set of coins), and 1d10. Alternately, you may print plane images (included) instead of using coins....
Sorcerer is a fantasy wargame. Each player has an army consisting of Sorcerers, human infantry, and magical units (trolls, demons, and dragons). Sorcerers specialize in types of magic represented by 7 different colors. Sorcerer adds a twist to the old "combat differential" system (attack strength minus defense strength) by adding a circular system of...
Wizards, warriors, elves, dwarves, orcs and goblins battle for supremacy in Partas, the lost capital of the Sorcerer Kings. From the back of the Second Edition box: In this classic fantasy board game, players battle it out with each other and hoardes of chaos creatures for control of Partas, and then to crown their nominee in the ancient throne room of the...