Hunger of a Shadow Vile is an add-on for the game Shadows of Malice.® It is not required to play the game, but offers additional opportunities, challenges, and flavor for players seeking an added layer of atmosphere and theme. Hunger of a Shadow Vile expands the role of Cities, provides new uses for Lux, and introduces Luxwardens and Cultists to the base...
A Special Set of Cards. In memory of our great and true friend Mark D. Jones His memory lives on in the games we play. Pack contains 10 Treasure cards (Shard of Nes, Shard of N'Jo, Shard of Re, Shard of K'Dar, Shard of Mar, Book of Nes, Bonebiter of N'Jo, Scales of Re, Sash of K'Dar, and Torc of Mar.) Also one title card with in memorium on the back....
This is a special set of nine playable cards that can be incorporated into their respective decks in Shadows of Malice. The set includes two new treasure cards (Bag of Shards, Bag of Potions) and seven new monster abilities (Daurog, Shardforger, Fluxcaster, Ragecaster, Blightcaster, Fearcaster, Doubtcaster) in addition to a title card and rules reference...
The land is corrupted. The silent Grayking, brooding upon his throne in the Tower of Ash, is a far-reaching shadow upon Lassadar. We feel his presence in each of our days. His servants grow bold, stealing into our cities, inhabiting the alleys and dark places of our streets. They jeer at us from our mirrors, shaming our reflections. The books of the...
Sorrow of Salilth is a microgame for one or two players lasting about 20 minutes. When playing a 2 player game, one player assumes the role of the Council of Wardens, trying to defend the city of Salilth from the servants of the Grayking and close four barrier gates within the city. If the four gates are closed or all of the Servant units are defeated...
The Barons continue their invasion of Lassadar, striking out at the port city of Nem. Raise the call, they attack by sea! Siege at Nem is a postcard style wargame for 1 or 2 players lasting 25 minutes and is the second game in the 2nd Lassadar game trilogy. This hex and counter style wargame uses a deck of cards (standard or Tarot) + 1d6 for action point...
12,000 years ago: the world is volatile, as are the prospects of survival for you and your tribe. A Shaman begins their duty as just a youth, but must be wise beyond his or her years in order to grow, expand and thrive as a tribe. As the spiritual leader you will decide when and where your tribe should hunt, gather, settle, build and more. The best Shamans...
A faction of the Japanese military had been looking for an excuse to extend Japanese control deeper into the Chinese mainland. When several Chinese monks were beaten, this faction paid thugs to fan anti-Japanese activities in the Chinese sector of Shanghai. Seizing the “opportunity,” a small force of naval infantry invaded Chapei, the all-Chinese northern...
The Shanghai-Nanking Campaign 1937 (SNC) is a two-player historical simulation of the largest single military campaign fought anywhere in the world during the interwar period. The Japanese player is primarily on the offensive, attempting nothing less than ending China’s existence as an independent country via the political shock of the rapid conquest of...
Shaolin Chess theme is a fantasy style, shaolin mortal combat. It combines some design aspects of Chinese Checkers with the moveset mechanics resembling Chess. The pieces representing some of the 5 most iconic Shaolin Styles: The Tiger, The Dragon, The Crane, The Snake and The Monkey. Game play - Designed around an arena, up to 6 players compete in various...
You are a Shaper, emerging from the vault after millennia carrying the ingredients to restore Gaia and its ecosystem to its former glory! Work alongside the caretaker robot to earn prestige as you restore the ruined biomes of the land to their former splendor, repopulate species old and new, and give life to a rejuvenated ecosystem. Accumulate rare...
Two wizards bent on killing each other have the ability take on the forms of a wide variety of different animals, some real, some mythic. Using replaceable spell points, the wizards change forms to get an upper hand on each other. There is a cost for transforming and maintaining a form so it is not always best to transform to a large, dangerous animal....