"Simple tactical skirmish rules. Based on the classic movie Seven Samurai." Seven Samurai and forty villagers face off against thirty-seven heavily armed bandits. The game is played on a hex map showing the village being protected by the Samurai. The counters represent men, horses, guns, armor, and wounds. "Victory: The Bandits win if all the Samurai are...
Hypothetical 1945 naval conflict around Panama Canal in which the Axis have conquered all of the world except North and South America. Uses the Victory at Midway: Turning Point of the Pacific War, June 1942 system slightly adapted to the larger scale of the campaign (for example, there are no DD units - they are assumed to be wrapped into the larger ship...
Seven Years War is a simulation of the war between Prussia and a Coalition of European states, 1756-1764, published in Strategy & Tactics #163 (Sep 1993). While militarily a stalemate, the war consolidated Prussia's dominance of central Europe until its defeat at Jena and Auerstadt in 1806. The game is designed for two players or two teams. The Prussian...
Strategy & Tactics magazine #221. Seven Years World War (7YWW) is a wargame simulating the global conflict of 1756-63. That war was fought primarily between two coalitions of European powers, but it also involved fighting in the Americas, India and the East Indies, as well as on the high seas. It was also a time of expansion for the Manchu Empire, which...
SBG-24 Seventh Armored Division (1987) (JPY 4800) Subtitled “Self Defense Force Series-01” and “Red Typhoon ‘95”. One mapsheet, 504 counters, four PACs (two identical), a Series Rulebook (12 pgs) and an Exclusive Rulebook (24 pgs). There looks to be one basic scenario only. Unit sizes range from platoon through company for the Japanese, with exclusively...
IntroductionSgibun (from Scottish Gaelic: sgìre buidhne, meaning "territory of group") is a strategy game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended size is 6 cells per side, but boards with 5 or 7 are also valid. Each player has access to a sufficient supply of stones of their...
Introduction:Sgolte (from Scottish Gaelic: sgoilt, meaning "to split") is a strategy game for two players: Black and White. It is played on the hexagons (cells) of an initially empty hexagonal board. The recommended size is 6 cells per side, though boards of 5 or 7 are also valid. Each player has a sufficient supply of stones of their color. Definitions: A...
Shadow War will tantalize your senses. Shadow War is a game based on hidden movement with miniature war game battle rules and custom campaign growth. This is a small team miniature war game with 4 v.s. 4 models facing off. You need to score more points than the enemy to win the game. Earn points by killing the enemy, scoring points on the objective, or...
Shadows of Malice is a cooperative game in which 1-8 player(s) work to unseal hidden Wells of Light to prevent the shadow demon Xulthûl from gaining a physical form and overrunning the Realm of Aethos. The Wells are located in strongholds scattered throughout the Realm and defended by powerful Guardians. Over the centuries, many of the Wells have fallen...
This is a special set of 8 playable cards available to BGG users that become fans of Shadows of Malice. The cards are: 1. Treasure card: Cache of Shards. Avatars find 3d3 randomly colored and colorless soulshards 2. Treasure card: Cache of Potions. Avatars find 2d3 random potions (better be banded for this one!) 3. Fate card: Caller of the Wild. (Invoked)...
Seekers of a Hidden Light enriches the Shadows of Malice base game by offering additional opportunities, challenges, and flavor for players seeking an added layer of atmosphere and theme. Seekers of a Hidden Light introduces three new elements to Shadows of Malice: bait, quests, and Lux. With bait, the avatars can more easily provoke out-of-lair encounters...