Myitkyina was a prolonged torturous affair, but vital to the re-opening of the Ledo/Burma Road to supply our beleaguered Chinese allies. After an end-around to the north over/through a high mountain ridge, Chinese divisions and our Merrill's Marauders - 5307th Infantry Regiment - descended on the town and its airfield from the north to the surprise - shock...
Postcard Remagen, 7 March 1945 is a tense, mutually frustrating little game about First US Army attempting - historically successfully, of course - to be the first to fight across the Rhine River into Germany in March 1945. 9 US Army pieces - from one of the first M-26 Pershing platoons up to 78th Infantry Division regiments - urgently and desperately...
A couple days after the Japanese surrender the Red Army and Navy unexpectedly and prematurely launched an amphibious occupation of little Shumshu Island at the top tip of the Kurile Islands ... unsupported by our US Navy ... as an apparent stepping stone to the rest of the Kuriles and possibly even Hokkaido of the Home Islands. (Imagine a North Japan as...
A relatively fast and simple air, sea, and land battle game focusing on the 2 decisive aircraft carrier battles just east of Guadalcanal: Eastern Solomons (24-25Aug42) and Santa Cruz (Islands, 25-27Oct42). For the Eastern Solomons scenario, 1,2, or all 3 U.S. carriers may instead be absent due to Admiral Fletcher's concern about refueling. And Japanese...
"Postcard Stalingrad" is a relatively fast and simple but historical 9-turn wargame about the 23Aug42-19Nov42 Battle for Stalingrad city. 12 starting units - mostly divisions - for Germans and Russians, each, with some Russian reinforcements and replacements (if they make it across the Volga) and (more) time pressure of Turn 7 withdrawal of 1 motorized and...
A very fast and simple (but subtle) minimalist rendition of the 5 (possible) major battles around Tobruk during World War 2, Jan 41-Nov 42. Basically brigade to division to (Italian) corps level. Indeterminant time periods but 4-7 turns. Unique rules regarding armored/panzer vs. (Disrupted) infantry units, and Rommel (with a desert/fennec fox) is on the...
Potion Pot Trail is a puzzle and resource management roll and write game in which players assume the roles of alchemists preparing to open their new potion shops. With only ten days to brew potions to sell, they ride off into the forest in their enchanted potion pots to gather ingredients. However, these handy potion pots leave a trail of ruined...
(From the rules:) In 1642, the long-standing problems and disagreements between the English monarchy and Parliament came to a head. England slipped into civil war. Ireland was already near anarchy. Scotland would follow. A decade and a regicide later, an uneasy peace again settled over the British Isles under the hand of Oliver Cromwell, the Lord...
The Power Generation is a skirmish game where music is power. Play as one of four WarBands of different music genres from the titular Power Generation, a generation of musicians who gained the ability to fight with the power of their music. Your goal is to either perform at venues on the customizable hex-grid map, or defeat the opposing WarBands in combat....
Power Play is an abstract hockey-themed game. Each person controls three hockey players, numbered 1-3. On a turn the owner's players must each be moved to an empty adjacent space if possible, and they must be moved in numerical order. After that, the puck is checked to see how many of the current players are adjacent to it, and it is moved that many spaces...
"The Monarch has died and has left a Power Void; splitting the Factions. “Which Faction will reign supreme?" In Power Void, you must seek the demise of your foes through murder, suggestion, and fratricide, to become the next Monarch. Combat is based on hopping over opponents, like solitaire or checkers, with the addition of special abilities. Each game is...
Powerboats simulates the sport of powerboat racing for 2 to 6 players using three-sided dice and an innovative rolling mechanic to simulate movement on the water. Players aim to score the most points over a series of three races using a double-sided modular board for easier or more difficult challenges, but they must also avoid damaging their boats too...