Lead the people of one of the four towns in a post-apocalyptic world. Complete secret objectives and compete against other players, for example find the Patient Zero, take him to the Research Center and save the world while making sure your citizens don't get infected and turn Zombie. Or intentionally get some of your people infected and direct a zombie...
Move Out (1971, ADA, $1.50), by Tom Kaeter, simulates man-to-man combat in Western Europe in 1944. It pits all or part of an American infantry platoon (31 men, 31 counters) against a German platoon (32 men, 32 counters). Each side has one of five possible missions as they enter the board from opposite sides. Upside down placement and blank counters are...
Patrol: Man-to-Man Combat in the 20th Century, is an individual man level simulation of non-urban infantry combat from World War 1 to the present. The game features various scenarios in which the average infantry squad would become involved. Typical scenarios simulate meeting engagements, ambushes, raids, snatch missions and assualts on fortified...
Patton Goes to War is a two-player operational level simulation of the World War II American offensive in southern Tunisia led by Gen. George S. Patton, which took place between March 16th and April 3rd 1943. It was first published in Strategy & Tactics magazine #112. The game includes a mapsheet, 14 pages of rules, 200 counters representing U.S. and Axis...
Patton's 3rd Army: The Lorraine Campaign 8 Nov.-1 Dec. '44 is a simulation of the U.S. Third Army's November 1944 offensive in the Lorraine area of France. Two scenarios, The Battle for Metz 8-19 Nov 1944 (12 turns) and The extended Battle for Metz 8 Nov-1 Dec (24 turns). The Series: Victory in the West Game System (SPI) started as a series of...
Patton's Finest: The Battle of Arracourt, is a simulation of the armored clash between the U.S. Third Army's 4th Armored Division and counterattacking German forces led by the 111th and 113th Panzer Brigades near the town of Arracourt, Lorraine, France, between 18–29 September 1944. This battle is included in High Flying Dice game "A Test of Mettle" which...
Patton’s First Victory is an all-new echelon of wargame, providing a simple, yet accurate, simulation of World War II’s Tunisian campaign and featuring a mere four pages of rules that elegantly recreate the battles fought between Allied and Axis forces. In addition to its simplicity, Patton’s First Victory is marvelously accurate, featuring the full order...
A primarily 2-player hex and counter game about Patton's September-December 1944 attempt to blast through the French Lorraine and get across the Siegfriend Line. The possibility of Patton not having his supplies cut in October and getting the go-ahead to continue his September advance is a 33% playing option. (Battalion to) regiment to division level....
A diminuation of the designer's Patton's Lorraine Campaign, this is at basically division level and much faster to play. Weekly turns as in PLC, 10mis/16kms per hex, 9 starting Allied units and 13 starting Germans - 17 units each side. If Patton does well enough that Operation Marketgarden is cancelled and his supplies continue, either his victory...
It was sort of like "Pearl Harbor" all over again, but worse. Twice as many allied deaths, 400 ships lost, while the authorities resisted both the proven convoy system and the common-sense approach of simply turning the lights out on coastal cities. It could have been much worse. While Stalin knew about Pearl Harbor in advance, Hitler did not. The...