Man of War is a tactical study of the height of the Age of Sail. The game uses 4 minute turns and 250 yard hexes. Counters representing individual ships cover the forces of England, France, Holland, Spain, and the United States. The game system accurately depicts fleet level actions in a playable manner. Command, combat, maneuvers, sailing qualities, and...
"Steve Jackson's Man to Man: Fantasy Combat from GURPS." "Man to Man is the combat system for GURPS - the Generic Universal Role Playing System . . . Man to Man makes an excellent stand-alone boardgame! Man to Man is intended to be a highly realistic, yet fast-moving, simulation of pre-gunpowder combat. It is presented in two levels - Basic and Advanced....
Manalath (from lat. "manus", referring to the five fingers of the hand) is an abstract game for two players from the growing family of Yavalath-like games. Unlike Yavalath however, it was designed by humans. Material: a hexagonal hex gameboard with 5 spaces on the side 30 white, 30 black pieces (a Yavalath set) Rules: Two players (White and Black) take...
Wargame covering 1st Bull Run in the American Civil War. The game includes one rule pamphlet, one play aid with charts, one organizational card, 240 die-cut counters and one map. Scale is 0.6 miles per hex, brigade level units and two-hour turns. This game was eventually produced by GDW around 1977. Manassas is a brigade/regiment level simulation with 220...
"Manassas, Designer Signature Edition" marks the return of the original tactical level Civil War simulation for two or more players covering the First Battle of Manassas, July 21st, 1861. Minor game enhancements keep this classic game true to its original design with organizational loss displays added. Manassas, Designer Signature Edition is a tactical...
This game is included as an insert game in Strategy & Tactics magazine #116; errata appears in S&T #117. Manchu is a two player wargame covering the Taiping Rebellion that occurred in Manchu China between 1850 and 1868. The game is strategic in scale, and units are generic strength points representing Taiping rebels, Manchu banner troops, provincial army...
Maneuver is a basic board-wargame for two players intended to help those who are new to simulations to understand the fundamental rules and procedures commonly found in wargames. It is an abstract treatment of conflict, and is not designed to cover any particular war or battle in a realistic fashion. Components: 8x11" map with chart 20 die cut counters...
Modern combat in a variety of theaters. Uses same Warfighter rules system as The Guards and Movement to Contact. Platoon-level combat uses step-loss damage system and 3 different combat tables (direct fire, assault combat, indirect fire). Scenarios written to resemble US Army operations orders. Modular geomorphic maps include both woodland and desert maps...
We are not seeking to rival the size of these possible enemy forces which surround us, but we wish an Army which in equipment, in training and in spirit, aided by an unsurpassed air force and the full efforts of our Navy, will be able to meet and conquer any attack which may be attempted against any part of our homeland.”—Except from national radio address...
In Manic Mages, 2-6 players each take command of 1 of 7 magic-wielding characters and, on their turn, moves them out from a group of 4 starting hexagonal tiles to reveal new tiles and quickly build a fantasy dungeon to explore and conquer. Players also draw Spell Cards on their turn, using the damage and utility effects of these single-use cards to slay...