Mighty Empires is both a strategic layer to the Warhammer Fantasy Battle (Third Edition) system and a boardgame in its own right. It allows players of the miniature game to manage a kingdom, explore the world, and attempt to conquer other kingdoms, but it also can be played standalone as a fantasy wargame. The game board is constructed with hexagonal tiles...
The Mighty Endeavor is the 17th game in the Standard Combat Series (SCS), and covers the Western Allied Invasion of France in 1944, the crossing of the Rhine River in early 1945 and the final push into Germany. Players can land at the places of their choosing and manner along the coast of France in an effort to liberate France and the Low Countries from...
Subtitle of the game: "Reformation and Counter-Reformation, 1532-1555" On the box cover: "The time is 6 February 1531." One of the games in SPI's Power Politics series. From the publisher: Recreating the turbulent era of the Reformation, from the viewpoint of political/religious interaction and military activity. A Mighty Fortress is designed with a...
Migong is a two-player territory game played on the 126 brown spaces (cells) of the initially empty hexagonal board shown above. The two players are called Blue and Yellow. Each player has access to 63 cell-sized hexagonal pieces made of six equilateral triangles each. Each player's set of pieces includes all combinations of at least one triangle of their...
By the hundreds, creatures are emigrating from the Old World in search of hope and prosperity. The New World offers endless opportunity, but only to those who arrive first. In this clever new game by designer Joe Cannon, players seek out territories to conquer and compete for the most fertile properties, making critical decisions to gain the advantage....
Migration is a game suitable for 2-4 players, in which each player takes the role of multiple anthropomorphic animals migrating to a new continent. Players take turns to place an animal token on the board, representing towns. Each new town must originate from the last town placed (with certain exceptions). Each animal token has a unique ability...
The game is played on two maps, the tactical map and the strategical map, on which the fleets of space ships belonging to the Empire and the invading Aliens move. The "Zoom" effect of having two maps makes it possible to carry out each conflict between fleets as a little space battles each of which is a game in itself. Parts of the game: -Rigid, plastic...
Millennium Wars is a Games Magazine 100 Honoree for 2004. It is a series of strategic-level, two-player simulations of possible current and near-future conflicts. Millennium Wars: America, is a depiction of political and military crisis in a future United States. European and Canadian forces invade, and units are provided for both militia and corporation...
Millennium Wars; Iraq is a Games Magazine 100 Honoree for 2004. It is a series of strategic-level, two-player simulations of possible current and near-future conflicts. Millennium Wars: Iraq, is a simulation of the Iraq War. Contents: 140 Double-sided, full-color die-cut counters One 11" x 17" Full-Color Map One Twelve-Page Rulebook One eight-page Tables...
Millennium Wars is a Games Magazine 100 Honoree for 2004. It is a series of strategic-level, two-player simulations of possible current and near-future conflicts. Millennium Wars: Kashmir, presents potential war in the near future between India and Pakistan over the disputed Kashmir border region. Contents: 140 Double-sided, full-color die-cut counters One...
Millennium Wars: Air War is a Games Magazine 100 Honoree for 2004. It is a series of strategic-level, two-player simulations of possible current and near-future conflicts. Millennium Wars: Air Wars, is an expansion for the five other Millennium Wars games which expands the Sequence of Play to allow players to undertake airborne missions to more accurately...