Mare Nostrum: Fronte Mare is a simulation game recreating every aspect of modern naval combat in the Mediterranean Sea during World War Two. Each hex represents 1 maritime mile and unit scales represent single ships. Game turns represent 15 minutes. Average playing time is 2 to 8 hours depending on the scenario. Complexity rating is from 5.6 to 6.2 (using...
This is a mech warrior type game with 3 kinds of warriors and a number of enemy units to kill. You can have missions in this one to go grab stuff. This game is a free PnP game where you have your Mech Bots go out and try to get things against the enemy. Includes simple counters for the military, 4 hex maps and a template to create your own bots. Full Game:...
Simple variation of the Napoleon's Last Battles system, with optional rules for facing, simulating the French versus the Austrians at Marengo in northern Italy on 14 June 1800. The game has an attractive 39x30cm map, 70 counters which need to be mounted, and six pages of rules in French. The game was published in the Casus Belli special edition #7 (April...
The 2nd title in The Gamers´ Napoleonic Brigade Series, featuring 280 die-cut counters and a full-colour 22x34" map. One game turn represents 30 minutes of real time, and one hex represents 200 yards. This series highlights Command & Control on the battlefield. Nominee for the 1995 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S....
Vae Victis issue 35. This game covers the 1800 battle of Marengo, one of Napoleon's earliest great victories (when he was still merely "General Bonaparte") using a simplified version of the rules used in some of Vae Victis's other "Jours de Gloire" battle games (not to be confused with the rules used in the "Jours de Gloire: Campagne" series). As with all...
Bonaparte vs. the 2nd Coalition October 1799-December 1800 These four games explore the major battles of 1799-1800, commanded by Moreau, Lannes and Bonaparte against Suvarov, Melas, and Archduke Johann. Each game shows the approach to the battlefield on the day before battle. The three maps of Italian battlefields can be connected together to create a...
From the Decision Games' website: The Napoleon at War classics are being updated to a brigade-level system with artillery largely in separate units. After crossing the Alps in 1800 and advancing into northern Italy, Napoleon overextended his army in an attempt to ambush a portion of the Austrian army. Misreading the situation, the hunter became the hunted...
"Marignan 1515" is a wargame simulation of the great battle between the army of Francis I, King of France and the mighty Swiss army during the Italian Wars. The French army is a combination of cavalry, artillery and infantry, while the Swiss army is a new reincarnation of the Macedonian phalanx. Two scenarios are covered: the first is set only during the...
Marine: 2002 is a tactical level simulation of combat on or near the surface of the moon. Neutron warheads, rocket shells, lasers and charged particle beams fly through the vacuum. Units move over the ground and in the "air", and engagement ranges are limited only by a unit's current horizon, which depends on its altitude. Communications, command and...
Marine Fighter Squadron is a game where you are a Commander of a hard charging, high flying, gung ho, Marine Fighter Squadron (or VMF) in the Solomon Islands in the Pacific during World War II (1942-1945). Your Goal is to manage your Squadron’s crew and aircraft to successfully search for and destroy Japanese Naval, Air and Ground Forces in order to bring...