Two division level American Civil War games. Uses the same system as the designer's previous At All Hazards game with two changes plus additional game specific rules. Corps, Cavalry, and Supply wagons are activated by chit-pull. Each unit on the map is a Division with off map tracking boxes for supply, fatigue, and stragglers for each Division. Divisions...
From the designers' website: You are one of the few ultra-violent psychos left on the planet. You and the other un-treatable freaks squeeze into the squishy cockpits of bio-engineered war machines to face each other in televised gladiatorial combat. You are a meat jock and this is Meatbot Massacre. Meatbot Massacre is a tactical game designed by Greg...
(from ATO website): Two years after the last US troops left Vietnam, People's Army of Vietnam (PAVN) General Van Tien Dung launched Operation 275, a "limited" offensive designed to set up an attack on the provincial capital of Pleiko. Rapid collapse of South Vietnamese (ARVN) forces caused a change in plan, with PAVN forces quickly taking one city after...
This is a redux to Perry Moore's original game. Defiance: The Battle of Xuan Loc (Swedish Games). Covers the Battle of Xuan Loc April 1975. Basically ARVN defenders backed up by air power vs. hordes of NVA with tanks and heavy artillery. This was the last stand of the South Vietnamese Army against all odds (which is why it may become an ATO issue game)....
Mech Deck is a light skirmish game in which players draft and build customizable Mechs and deploy them on a modular battlefield. These Mechs are made up of five plastic parts that fit together to form the players piece in the game. Each part of the Mech has unique stats and abilities displayed on their corresponding Mech cards. After taking some damage...
The concept behind this game is the construction of warrior robots that fight each other. It all hinges on compromise in design - players get to rebuild Bots during the game and need to decide between how much damage they can do vs the range of the weapon, or how much armour it has vs how easily it is destroyed. All based on placing counters on one or more...
The streamlined tactical combat game of giant armored mecha. The MechaForce rulebook is a very concise and streamlined 7 pages and gives you details on Mecha Construction, Pilot Advancement, Movement, Firing, Brawling, Conventional Forces, and more. To play the game you will need tokens and a map with a hexagonal grid. You may alternately play with...
Mechanisms is a game of moving tiles and scoring points. Players compete to add points to their own towers and keep points away from their opponents. Each turn, players use 1-3 action cards to move tiles and cards around the play space. In addition to the actions they take on their own turn, players may place Chain tokens on cards they have previously...
Mechropolis is currently under development. Mechropolis is a game of adventure, tactical combat, and choose your own adventure-like campaign play. As added replay value, the game also incorporates a quicker player vs. player combat system included in the base game. Taking place in the turmoil-ridden machine-city of Mechropolis, players assume the role of a...
"Two complete games on tactical armored warfare." Red Star/White Star: hypothetical combat between invading Soviets and NATO forces defending Germany." Suez to Golan: 13 historical scenarios from the 1973 Arab/Israeli War, where many modern weapons and their doctrinal tactics for deployment were first tested." Components: standard rules booklet, two...