Ka’a is an abstract strategy game for two players that evokes the ancient Mayan ball game of Mesoamerica. Play Each player controls a team of three pawns (Jaguars or Eagles) on a 4-by-4 hex grid. On your turn, you can perform two actions in any combination: hit or move. Or, you may promote one of your pieces by flipping it to the promoted side, giving up...
On October 14, 1920, the last major White offensive took place. It would become Wrangel's Kursk, a precursor to that more famous WW2 battle at Kursk but this happened at Kakhovka, a small town astride the Dnepr River. Unique for it was only the second time in the RCW that a mass tank attack would occur (the first was in the Summer of 1919), fully supported...
From the publisher: This once, a lack of military intelligence was a good thing The game takes place on the 19th and 20th of September 1943, during the Markham valley campaign aimed at seizing the important northern coastal town of Lae in Papua New Guinea. The commando company was despatched to seize the villages of Kaiapit and renovate the airstrip while...
Kaiju Conquest is a strategy wargame depicting the battle for Earth in 2116 AD, with the First Inter-Species War between the humans of the United Earth Reaction Force (UERF), and the reptilian Sazzarran Empire. The objective of the game is to have the most Victory Points based on control of damaged or non-damaged city and land zones by the end of game...
Published in Strategy & Tactics magazine #83. Game of the German March 1918 offensive on the Western Front. Game play on UGO/IGO system. Unusual combat system without tables but roll die and multiply strength points and compare results by dividing attacker against defender. Compare against defender's morale rating for result. Brits are mainly on the...
S&T 301, Sept-Oct 2016 Kaiser’s War in the East is a strategic level simulation of World War I on the Eastern Front, 1914-17. This is a two-player game; One player controls the Central Powers, the other player controls the Allies. The concept of “victory points” (VP) is central to play of game. Players begin each scenario with a designated number of VP....
The Kaiser’s War (KW), is an intermediate-complexity, strategic-level simulation of the last year of World War I in Europe, including an optional what-if extension into 1919. As 1918’s campaign season opened, the Central Powers had defeated the Russian Empire and dominated much of Europe, yet less than a year later the Western Allies were triumphant. The...
Kaiserschlacht: 1918, is a low-complexity, two-player "mini-monster" wargame covering the decisive campaign of World War I's western front. It may be played as one long campaign game covering from March through November, or you may select from three shorter scenarios: "German Spring Offensive," "Turn of the Tide," and "Allied Offensive." Each game turn...
A game about war and futuristic mecha's fighting over land. The game consist of multiple land boards 1 1d4 die 3 1d6 dice and 1 20 sided die. And the mecha character sheets featuring unbelievable artillery such as rocket launchers hand rockets. Jet boots and more the objective is to destroy all opposing mecha enemies and take there land. When all land is...
What if Word War II hadn’t ended in 1945…? What if the Manhattan Project had been delayed…? The historical end of the Japanese Empire occurred in August 1945, before the invasion of Japan. For over 60 years, historians have debated what could have happened if a number of events had ended differently. Kamikaze 1946 proceeds from a historical base to...