This battle deals with the situation after the Battle of Eckmuhl and the French pursuit of the Austrians. General Nansouty with 3 cavalry divisions takes on a significantly smaller Austrian cavalry rearguard attempting to keep the French away from the Austrian main body, giving them time to get away. There is only cavalry and a handful of artillery...
This battle deals with the situation at the start of the Battle for Ulm and the French cutting off of the Austrians. General Mahler of Marshall Ney's VI Corps is ordered to the south bank of the Danube. The general is faced by Austrians under the command of Baron D'Aspre who are positioned on the opposite bank of the Danube and are well supported. Mahler...
This battle is the First Contact of the Ulm campaign. It set the tone for the entire campaign and gave the French an immense boost of confidence. Napoleon has ordered his Advance Guard, consisting of part of Murat's Reserve Cavalry and Lannes' Vth Corps, to begin the swing around to the south and east of Ulm, in order to cut off Mack from Vienna. Mack...
A hidden movement (double-blind) game on the Battle of Midway, June, 1942. Two-hour game turns, 40 mile hexes, individual ship counters (except destroyers and transports), and air counters represent squadrons of 3-8 planes. Contents include 300 die-cut counters, 2 strategic movement maps, 8 Task Force Display cards, 5 reference cards, hit record pad and...
Enter the world of Incredible Voyages, Long Face Games’s fast play set of Victorian science fiction submarine rules. Where the undersea navies of the world’s Great Powers fight amongst themselves – and with anarchists, criminal gangs and evil arch-scientists for supremacy in a secret undersea war. The rules are based on David Manley’s popular and...
From the publisher: "A hypothetical (hopefully) game of nuclear war between Pakistan and India. Four scenarios including: 1) In an attempt to unify the country, the government of Pakistan launches an attack on India. 2) Fearing Islamic extremists will get their hands on a nuclear weapon India launches a pre-emptive strike. 3) Pakistan dissolves into Civil...
Indian Ocean Adventure, designed by Marc Miller and released in 1978 by Game Designers Workshop, simulates the Japanese raid on the British bases in Ceylon in early 1942 and uses the same basic concepts and rules used by the designer in his previous games, Coral Sea and Battle for Midway. It includes special design features to simulate the fluidity of...
“The profound influence of sea commerce upon the wealth and strength of countries was clearly seen long before the true principles which governed its growth and prosperity were detected. To secure to one's own people a disproportionate share of such benefits, every effort was made to exclude others, either by the peaceful legislative methods of monopoly or...
A three part solitaire adventure game featuring you, as Indiana Jones and his sidekick, Ko Chi. The game was included as an insert to Shadis Magazine #36: From the Introduction Welcome to Indiana Jones and the Wrath of Hecate, the game of narrow escapes and rumpled fedoras starring everyone's favorite archeologist. Wrath is a solitaire game in three parts...
Indio is a Euro-style board game for 2-4 players age 14 and up. It takes 60-90 minutes to play, during which you'll be using workers to collect resources, modify the production of the land, and build structures. Your goal is to have the most influence (victory points) and be crowned the ruler of Indio! The game is divided into 7 rounds (called years) where...
Indio: Renaissance is an expansion to the Indio base game. It adds new land, resources, workers, and cards. The core gameplay of Indio continues as before, but players now have access to wood (from new forest lands) which fuel invention. Innovation cards can be purchased to provide new player powers, resource bonuses, and additional victory points....