Hold the Line: Hannibal is a grand tactical two-player game covering 10 of the greatest battles of the Punic Wars. Following in the footsteps of Richard Borg’s Commands and Colors system and more directly Worthington’s Hold the Line series, Hannibal includes the same standard size map board, 13 hexes wide and 9 hexes deep. Combat is resolved with custom...
Holdfast North Africa 1941-1942 is the follow up to the highly popular Holdfast Russia 1940-1941 and Holdfast Korea 1950-51. The game uses simple mechanics with a highly interactive turn sequence that keeps gamers engaged for a fast, fun, and furious 2 to 2.5 hours of play. The game units are blocks with labels and a low unit density on board means the...
Description from the publisher: Holdfast Tunisia is a 2 player game that allows players to refight the decisive North African WWII campaign in Tunisia using Worthington Publishings Holdfast gaming system. Designed by Matt Looby. The game plays in 2 to 3 hours. The game comes with approximately 60 blocks and labels to represent the Axis and Allied forces, a...
Holland '44 , Operation Market-Garden egy kétfős játék, mely leírja a II. világháború 1944 szeptemberében történt támadást a hollandoknál, melynek a fedőneve volt az Operation Market-Garden.Angol:Holland '44, Operation Market-Garden, September 1944 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code...
Alternative Airborne Landing Locations for Holland '44 by Trevor Bender: Trevor Bender drops into Operation Market Garden again with a "variant (that) is a follow-on to my previous article in Special Ops Magazine #4, pp. 10-13 in 2013 titled, Operation Market Garden as a Topic for Operations Research. There I laid out rules for alternative drop locations...
Hollow is a capricious game of heightened strategy for two players, red and blue. The objective of Hollow is to have more points at the end. You receive one point for each piece that remains on the board and something called the button exchanges hands throughout the game and awards the player who has it at the end of the game half a point. The game ends...
This is a simulation of the Battle of Iuka in September of 1862 between William Rosecranes and Sterling Price. The game uses a hex movement system and counters with infantry, cavalry, and cannon icons. Combat is based on a single d10 combat chart and bombardment chart with die modifications for terrain and odds. The game looks similar to SPI's old Blue and...
Battle between Swedes and Russians on the road to Moscow 1708. Swedish Game Production Combat Series No. 1. Production qualities are fairly low but the 17" by 12" map is workmanlike in 5 colors and the counters are clear with Swedes in light blue and Russians in green. The Russians are on the defensive in prepared positions but are surprised by a sudden...
Microgame #13 in the Metagaming Microgames series. Amtik the god had a problem. The universe was internal to his 400,000km long self. He was "god" to the universes' inhabitants. Unfortunately, only the Holy Band truly believed in and worshipped Amtik. The unruly Sunthrowers believed in Amtik's existence, however, they also believed that "life was not an...
"Holy War: Afghanistan" is a two-player wargame covering the war in Afghanistan between the communist regime supported by Soviet troops and equipment, and the Afghan Resistance. The game is strategic in scale, with units representing divisions and brigades. Aspects of the war covered in the game include conventional and guerilla warfare, politics and the...
This is a digital, single-scenario promo item for Gloomhaven. After players fail a scenario, instead of retrying it, they can instead play this scenario to retroactively count the other as a victory, but the cost for losing is steep. This scenario also adds a new mechanic of "taken" cards, where players lose cards to a separate stack, and these cards can...