Napoleon is facing the Duke of Wellington with his Allied forces just outside a little town called Waterloo. The Prussians are on their way to help but can Napoleon defeat the British before they arrive. This game is Print and Play, it comes with a full set of Grand Empires Rules, a 2D or 3D Game Board, Counters and Battle Rules. If desired the game board...
Issue game of old Game Journal 50. Designed by Akio Kikegawa. Covers the naval battle of north sea during WW1. One player controls German fleets and the other player controls British and American fleets. Each turn, both player proceed their construction and decide whether he'd like to have a naval combat. In combat, each player alternatively place one...
A Blind Swords system game on the American Civil War battle of Perryville (Kentucky) in 1862. The Blind Swords system uses chit pulls and activation rolls to simulate the command confusion and difficulty of coordinating 19th century armies. Additionally, each turn a number of events can impact the ability of armies to carry out their plans. The basic units...
The German invasion of France and Belgium in 1914, the opening campaign of World War One, is one of the most dramatic in history: the famed German Schlieffen Plan, the infamous French Plan 17, the turn of the tide that was "the Miracle of the Marne," the series of outflanking moves in the" Race to the Sea," the death of the "old Contemptibles" of the BEF...
From the back of the box... Early in 1862, a little known General named U.S. Grant overran West Tennessee, taking two river forts and the largest bag of prisoners captured up to that time by an American army. But as the Union troops advanced on Corinth, the Confederates hit back, staking everything on a furious battle in the woods around Shiloh Church....
(from the back of the box:) Grant Takes Command simulates all the action of this pivotal campaign. This seventh volume in the Great Campaigns of the American Civil War series recreates the marches, assaults, and defensive stratagems of these months using the series' interactive game system. As a player, you control either the Union or Confederate forces...
(from MMP website:) The Skirmisher #2 is the second support magazine for the Great Campaigns of the American Civil War series of games by Joe Balkoski and Ed Beach. SK2 is 56 pages containing articles, a new scenario, two "extended scenarios" for the series (Rebels in the White House and Burnside Takes Command), and one-half a countersheet with new...
Graphite City is a roll-and-write using 6 standard D6 dice (blue, red, green, black, yellow, white). Each turn, players will simultaneously decide what resources to collect and what building to draw in their hex grid, constrained by the roll of the six shared dice. The game ends in a maximum of 16 rounds when all spaces are filled; sooner if any one player...
In the 31st Century the SILENCE is deafening as gravitic drives propel armored vehicles at speeds of up to 500 kph. Grav Armor is a game about warfare in the future and the advanced machines they use in these conflicts. Description from box: Grav Armor is a fast-moving game of future armored warfare for 2 players. It realistically simulates the high-speed...
Chuck just stood there and watched as old Mrs. Johnson crawled out of the fresh grave. She had been dead two days, but here she was, dragging herself out of her hole, red eyes hungrily staring at Chuck. Suzy screamed again, but Chuck barely heard his girlfriend's cries of horror as more of the waking dead shambled towards the two of them. Maybe it was the...