The Blitzkrieg in the West series moves to the desert with this debut title. Gazala was a resounding victory for the Desert Fox, Irwin Rommel, although at an extremely high cost in the DAK's tanks. Because of these losses, Rommel lacked the armored forces in subsequent battles to decisively defeat the Eighth Army as it retreated into Egypt. This led...
"Foxbat & Phantom" is a wargame simulation of tactical aerial combat in the 1970's. The game is basically a two player game but it can be modified to accommodate any number of players. Each player manipulates his aircraft on a grid which simulates air space. 255 counters. This game places two sides in a jet (era) dogfight. Each player starts with 3 planes...
Note regarding capitalization in title: Although the word "und" in Komet Und Meteor is technically not supposed to be capitalized, that is how the word was used by the publisher. This game imagines a catastrophe of sufficient scale (say, the failure of the Normandy Landings) to cause a massive shift of Ground and Naval Forces to the more successful Pacific...
Foxhole is a grand tactical game of Second World War ground combat. The object of the game is to defeat the opposing forces within the confines and conditions of a given scenario . . . "Each hex on the map represents an area approximately 100 yards across. Each playing piece represents about 40-60 men (a platoon) or half a dozen vehicles or towed weapons ....
Foxhole is a series of board wargames planned to cover a number of important battles of World War II and later those of other wars from the Napoleonic Wars to the War on Terror. Players assume the roles of Divisional or Corps commander. Although there are other ways to play the game, in the historical scenarios the goal is not to "win", but rather to do...
"Jon Compton's tactical hex and counter game of WWII combat. This set focuses on Germany versus Poland at the start of the war." Each hex on the map represents an area approximately 100 yards across. Each playing piece represents about 40-60 men (a platoon) or half a dozen vehicles or towed weapons . . . For ease of play, the game scales are approximated....
Charge into the heart of World War II with Foxholes & Firepower, a standalone ruleset that thrusts you into the boots of a company commander. Weave together infantry squads darting through smoke, tanks crashing through hedgerows, artillery barrages shaking the earth, and air strikes roaring overhead—all in a sleek system that packs the war’s chaos onto a...
The Automata is a versatile framework that brings a new level of excitement to your gaming experience. With this innovative expansion, you can simulate up to 2 opponents, allowing you to enjoy thrilling gameplay even when you’re playing solo. Unlock the realm of solo play for the core game as the Automata brings the game to life with its intelligent...
“I perceive that my plough is drawing to its last furrow, for a wizard in Northumberland told me that I should perish at Berwick.” – Hotspur’s lament before the battle of Shrewsbury when he learned that his favorite sword was left behind at his camp in Berwick. The rule of Lancastrian King Henry IV was precarious following his overthrow of his cousin, King...
Brazilian postcard print-and-play wargame about the french attacks in Brazil on the 16 century. Small, easy to print, learn and play, the games last 8 turns each divided in 3 phases (Initiative, movement, combat) in which the objective of the French/Indian player is to take the fort, and the Portuguese player to prevent it. The board represents no specific...
France 1914, is a relatively simple, straightforward simulation of Germany's long-planned but only nearly successful attempt at a quick victory in Northwest Europe in 1914. It is corps-to-army level with 10 day turns until the end of November. Mata Hari is in it, as are The Taxicabs of Paris. It plays in an hour or two. France 1914 is FREE to print off and...