The Drifter is a solitaire, story, dice game based in the fictional wild west. The drifter is reminiscent of games like Barbarian Prince (1980), where every game is a unique story experience. You are a gunslinger who has been living a hazy existence. Your brief time in this world has been mostly spent on the outside of the law, killing, stealing, carousing...
From the publisher: Gangs, Vigilantes and Drug Dealers! It's a new easy-to-play board game of neighborhood survival as Gangs and Vigilantes try to save their homes from crazed drug dealers. Bullets fly in this exciting and all too real game from Tri Tac. It's a world of drugs, money, and horror as street gangs use automatic weapons to settle differences....
"Drive on Damascus" recreates the one major campaign between the Allies and Vichy France during World War II. It is an operational wargame recreating on the battalion level the Allied invasion of Syria and Lebanon in June 1941. This game has been built around two basic situations: the historical invasion and a hypothetical one, covering the chance of...
Drive on Frankfurt: NATO-Soviet Future Warfare in West Germany, is the theme of the first game published in CounterAttack magazine No.1 (October 1987). One player controls the NATO forces and the other player, Soviet (based on the weapons of the day... 1987). Points are awarded for control of urban and town centres and for NATO unit losses. The net Soviet...
(from the rulebook :) This design is actually the third edition of the "Kursk" game originally published by old-SPI back in the early 1970s, which was later redesigned into a second edition, retitled as: Eric Goldberg's Kursk: History's Greatest Tank Battle, July 1943. The first edition of the game used the proto-system originally devised by James F....
Panzerschreck Magazine #12. This game covers the German Army Group North's drive on Leningrad in 1941, with corps and army-level counters and one week per turn. This issue also contains two "mini" games, Masada (covering the Roman siege of 72-73) and "Invasion" (a reprint of a 19th century game on a possible invasion of England). As with all Panzerschreck...
Drive on Leningrad: 1941 (CIE Volume 1) is a two-player series of games focused on campaign scenarios at the division/corps level. The system uses the same maps as War in Europe (WIE), with updated graphics and a more detailed terrain analysis. The counters have been upgraded and are presented with historical identifications. The game system utilizes a...
Campaigns in Europe (CIE) is a two-player series of games focused on campaign scenarios at the division/corps level. The system uses the same maps as War in Europe (WIE), with updated graphics and a more detailed terrain analysis. The counters have been upgraded and are presented with historical identifications. The game system utilizes a Move/Fight...
This is a small wargame published in Mr. Dunnigan's The Complete Wargames Handbook, starting with the first edition in 1980. Twelve pages of rules, one page of tables, one 5.5" x 8" map, 20 counters. Scale is 4 km per hex, one day per turn, and regiment-sized units. The rules are at http://www.hyw.com/Books/WargamesHandbook/4-3-metz.htm as part of The...
The complete game is published by Victory Point Games who, along with the designer, Jim Dunnigan, have allowed a version to be included in RBM's C3i Magazine Nr20. The designer has added new pieces and scenarios to this edition of the game. This 2-player game recreates General Patton's attempt to seize the key city of Metz and to get across the Moselle...
Drive on Moscow (DoM) is a two-player, low-to-intermediate complexity, strategic-level simulation of the final German attempt to capture the capital city of the Soviet Union late in 1941. The German player is generally on the offensive, attempting to win the game by isolating or capturing Moscow, or by seizing all the other key cities on map. The Soviet...
Drive on Paris, is a game simulating the first 100 days of fighting on the Western Front during World War I. The mobile campaign of 1914 in the west was the result of more than a generation of staff planning on both sides. The German General Staff had prepared the Schlieffen Master Plan of a giant right hook into France which its namesake had hoped would...