Panzerschreck Magazine #12. This game covers the German Army Group North's drive on Leningrad in 1941, with corps and army-level counters and one week per turn. This issue also contains two "mini" games, Masada (covering the Roman siege of 72-73) and "Invasion" (a reprint of a 19th century game on a possible invasion of England). As with all Panzerschreck...
Drive on Leningrad: 1941 (CIE Volume 1) is a two-player series of games focused on campaign scenarios at the division/corps level. The system uses the same maps as War in Europe (WIE), with updated graphics and a more detailed terrain analysis. The counters have been upgraded and are presented with historical identifications. The game system utilizes a...
Campaigns in Europe (CIE) is a two-player series of games focused on campaign scenarios at the division/corps level. The system uses the same maps as War in Europe (WIE), with updated graphics and a more detailed terrain analysis. The counters have been upgraded and are presented with historical identifications. The game system utilizes a Move/Fight...
This is a small wargame published in Mr. Dunnigan's The Complete Wargames Handbook, starting with the first edition in 1980. Twelve pages of rules, one page of tables, one 5.5" x 8" map, 20 counters. Scale is 4 km per hex, one day per turn, and regiment-sized units. The rules are at http://www.hyw.com/Books/WargamesHandbook/4-3-metz.htm as part of The...
The complete game is published by Victory Point Games who, along with the designer, Jim Dunnigan, have allowed a version to be included in RBM's C3i Magazine Nr20. The designer has added new pieces and scenarios to this edition of the game. This 2-player game recreates General Patton's attempt to seize the key city of Metz and to get across the Moselle...
Drive on Moscow (DoM) is a two-player, low-to-intermediate complexity, strategic-level simulation of the final German attempt to capture the capital city of the Soviet Union late in 1941. The German player is generally on the offensive, attempting to win the game by isolating or capturing Moscow, or by seizing all the other key cities on map. The Soviet...
Drive on Paris, is a game simulating the first 100 days of fighting on the Western Front during World War I. The mobile campaign of 1914 in the west was the result of more than a generation of staff planning on both sides. The German General Staff had prepared the Schlieffen Master Plan of a giant right hook into France which its namesake had hoped would...
Drive on Pyongyang, designed by Ty Bomba, is an updated "what-if" simulation of the fighting that might occur on the Korean peninsula if the US-led anti-terrorism Coalition launches a ground war to finally settle with the Pyongyang regime. The game is a two-player wargame of low-to-intermediate complexity that postulates this might-be war lasting about a...
Drive on Stalingrad: Road to Ruin: The German 1942 Summer Offensive, is a divisional level simulation of the German drive across the Don River towards Stalingrad and the Caucasus in the summer and fall of 1942. In the summer of '42, the wide-open steppeland was ripe for the blitzkrieg tactics of the German High Command. And with its vast Caspian oil...
Drive on Stalingrad, is a two-player, low-to-intermediate complexity, strategic-level simulation of Fall Blau (Operation Blue), the German attempt to conquer Stalingrad and the Caucasus area of the southwest Soviet Union in 1942. The German player is on the offensive, attempting to win by seizing key areas on the map. The Soviet player is primarily on the...
Regimental-level game of the battle of Monocacy Junction during the American Civil War. Part of the Great Battles of the American Civil War series. Late war attempt by Confederate forces under Jubal Early to overcome Union defenders led by Lew Wallace who are defending the bridges leading to Washington. Each game turn represents 20 minutes of real time...
Folio format simulation of the Soviet campaign to isolate Army Group North, and the subsequent German counterattack in 1944. Second installment in Moments in History's "T3" series, which has subsequently become the "Schwerpunkt" series for GMT Games. Hallmarks of the system are ease of play and the "fog of war" element. Components include: One 22" x 35"...