Starting in 1997, Glenn Rahman designed an extension to his fabulous game Divine Right. Scarlet Empire took place in a different period in that game's world, and further to the south of the original map. It was designed as a stand alone game that could also be played in combination with the other one. The campaign game pits most of the players against the...
'Divine Wind: Japan in the Pacific, 41-45. A strategic scale game with one-month turns, 250nm hexes, and units representing naval divisions, infantry divisions, corps, armies, and fleets. "The simulation is on the grand strategic level and thus has the players, representing the heads of the combined Japanese and Allies commands, making decisions as to...
Dixie appeared in Strategy & Tactics magazine #54, Jan-Feb 1976 as well as a folio edition. From the introduction: Dixie is a brigade/division/corps level simulation of an alternate-history conflict. Dixie posits that the Confederate States of America had successfully waged the first American Civil War and survived as an independent political/economic...
From the Decision Games' website: Technically speaking, the Korean War has remained active since the cease-fire agreement of 1953: the belligerents have never actually ratified a final peace accord. Since 1953, the Korean peninsula has remained devoid of open war, though only South Korea has prospered during that time. In contrast, North Korea has become...
DNGN is a solitaire print and play euro-inspired dungeon crawler with a minimalist style and a branching campaign. The player assigns cubes to Action Slots on Skill and Equipment cards each turn, determining the Actions they want to take. Each card has three Action Slots, but they must be filled from left to right on each card. Some Action Slots are...
DNGN is a 1-2 player, diceless dungeon crawler with a minimalist style and branching campaigns. Players each take control of an Adventurer, and work together to explore dungeons, defeat monsters, and complete missions, using an innovative stamina assignment system to plan their actions each turn. Over a series of missions the Adventurers will increase and...
Taktyka i Strategia #46 offers two battles using the Napoleon wargaming system: Dobre 1831 and Zakrzew-Pniewnik 1831. Both battles took place during the the Polish–Russian War 1830–31, also called the November Uprising 1830–31. During the Battle of Dobre, the Polish forces were commanded by Gen. Jan Zygmunt Skrzynecki, whereas Russians by Grigorij Rosen....
A Miniature Aerial Combat Game with Epic Dieselpunk Fighteraircrafts, Airships and airborne launched Dockfighters, set in 1948. You move your fighteraircrafts on a hex grid in different heights and with different speeds. Planes can be equipped with various weapons and your pilots will gather experience during each combat. You play against or together with...
The Airship Expansion includes: Rules, missions, and alternative airship sheets BZW-2 "Ironhead" Battle Airship for All Factions, 165mm/6.5" CL160 "Atlas" Cargo Airship for All Factions, 90mm/3.5" Aruba Pirate Airship, 136mm/5.3" New Airship Systems: x8 Cargo Boxes x4 Heavy Flak Systems x4 Radar Jammers x4 Harpoons x4 Artillery Systems x4 Railguns All...