(from Clash of Arms website:) Building on Clash of Arms' critically acclaimed The Rising Sun, Steel Typhoon features 36 scenarios covering the biggest and most famous naval battles of WWII inthe Pacific: Rabaul, Truk, the Marianas, Leyte and Okinawa plus hypothetical scenarios that challenge the players with historical alternatives! Designed specifically...
From the publisher's website: In the late 1920s, naval analyst and former spy Hector C. Bywater wrote what today would be called a "techno-thriller." His novel described a hypothetical conflict between Japan and the USA, set in his near future, 1931. His background in naval tactics, ship design, and history made him the perfect choice to write the story...
(from Clash of Arms website:) Mediterranean Fleets includes over 150 ships and 90 aircraft! For the first time the Admiralty Trilogy covers the Greek, Turkish and Yugoslavian Navies. Previous listings of Italian ships and aircraft have been updated with information from many new reference sources (including Italian naval experts in Italy who were consulted...
Publisher Blurb: Command at Sea travels to the waters off Spain in 1936, where in July, right-wing "Nationalists" rebelled against the democratically elected leftwing "Republicans", resulting in the bloody civil war. Italy and Germany quickly backed the Fascist Nationalists, as the Soviet Union rallied behind the Communist-Socialist-Anarchist Republicans....
During World War II, battleships and aircraft carriers often overshadowed the exploits of motor torpedo boats and motor gunboats. However, these mighty midgets performed invaluable services, venturing out night after night to face enemy naval, air, and ground forces. They operated in every major theater, from the warm waters of the Pacific and...
This games simulates tactical firefights during the Vietnam War. Special attention is paid to the command structure of the fighting troops. Players commanding several platoons (PLT), consisting of a command group (CG) and 3-4 squads (SQ) or 3-4 vehicles. Players draw chits from a stack to activate a certain platoon formation. The CG of a formation can...
Translated from the Russian language instructions: This is Commander, the game which imitates the military activity of the early 19th century. Each player will be a commander, determining the strategic and tactical goals of his troops and realizing them through combat with his opponents. This game will acquaint you with the glorious countries in the...
Commanders at War: Stalingrad - Cauldron of Death is an operational-level wargame in the “Commanders at War” solitaire book wargame series. The player controls the German 6th Army during Case Blue, the 1942 Eastern Front offensive attempting to reach Russia’s coveted oil-rich region. Standing in the way is the industrial city on the Volga River -...
Commando Actions is a turn based hex and counter small unit level simulation of commando actions or raids during WWII. Hexes are 25 meters, elevation levels 150 feet, turns are 10 minutes and counter are 3-10 men teams or single tanks, guns, ships, buildings, etc. The game rules are divided into the basic game (book 1 of the rules) and optional/advanced...
Originally published as a mini-game in Panzerschreck Magazine #5. The game and map needed to be photocopied and mounted prior to play. Commando Raid on Rommel focuses on a British Special Forces attempt to kill Erwin Rommel during the war in the desert. Subsequently issued in a "Zip Edition" featuring color counters (plus 9 counters not in the original...
Commandos: Europe puts you in charge of a team of commandos operating in Europe (and North Africa) during WWII. Your duty is to lead your men on a variety of randomly generated missions (representing orders direct from high command), choose weapons and equipment that are best suited for the mission, decide on how to posture your team, plan your approach...
By design, Commands & Colors Tricorne - The American Revolution is not overly complex. The game is based on the highly successful Commands & Colors game system, where the Command cards drive movement while creating a “fog of war” and the battle dice resolve combat quickly and efficiently. Commands & Colors Tricorne - The American Revolution, however...