CINCO DE MAYO is a game on the battle between a division of French troops in the army of Emperor Maximilian and those of the Republican forces of Mexico for control of the key city of Puebla, a battle that led to the Mexican national holiday honoring its date, May 5 (1862). CINCO will use the same system as was used for both LINE OF FIRE and EAST-WEST, a...
From Battleline, the original publisher: "The grandeur and decadence of ancient Rome in your living room! Thrill to the dust of chariot races, or the skillful bloodshed of gladiatorial combat. Circus Maximus is really TWO games in one. In the Chariot Race game you pick your team of horses, driver, and chariot car, each of which have special characteristics...
A children's storytelling game, where players are presented with a basic narrative arc which informs them of what they need to accomplish. Each player has his own character with which he explores the map by opening new hexagon tiles and finding different items. These serve as inspiration and opportunity to tell a story and progress thorugh the game towards...
The Citadel of Prokhorovka is a board game simulating the conflict around the small Russian town of Prokhorovka, which was fought on Monday 12 July 1943 between German and Soviet forces. The battle plan was part of Operation Citadel, Hitler’s attempt to eliminate the large Kursk bulge at the Eastern Front, consolidate his defence line by about 80 miles and...
Citadel is a two-player game of the battle of Dien Bien Phu, March-May 1954. The French defeat at Dien Bien Phu, and the accompanying destruction of the best elements of the French Union Forces, marked an end of French colonial rule in Indochina. One player assumes the role of the French, the other the role of the Vietminh. The French must attempt to hold...
Choose how to outfit your gargantuan airborne fortress to scavenge Vnite on Venus to escape the dust and darkness before time runs out. Among your unique rival factions simply collecting Vnite will not be enough to save you, you’ll need to conserve it, trade it, protect it, and even steal it to ensure you’ll be the one to reign. Story It's the year 2322, a...
“Iran has bared its hostile designs against the Arab nation and its pan-Arab revolutionary movement” –Saddam Hussein, April 1980. When the conflict between Iraq and Iran erupted into full scale war with Iraq’s invasion in late September 1980, the control of the Shatt al-Arab was a major goal for Saddam Hussein’s forces. Key to an Iraqi victory was...
“Battle between Superheroes & Villains. Takes place in the City of Heroes Universe. Each figure (unit) represents a single Hero or Villain. Victory: Destroy all opposing Units.” A non-collectable game based on the City of Heroes CCG. The game is played on a 12x12 hex map. The Hero player picks six Heroes and the Villain player picks one Villain group. The...
City of Sorcerers is a fantasy boardgame for 2 to 4 players, in which apprentice wizards struggle to gain the powers that will help them to claim sorcerer status - a claim which must be confirmed in the Sorcerers' Arena. There are two parts to the game. During the first part, the apprentices travel around the City researching spells to which will help them...
City State Warfare is a tactical combat game set in the Fantastic Era, a place in time and space where technology is Medieval to early Renaissance and the legends live. This is the age in which most Fantasy Role Playing (FRP) Games take place. City State warfare is a medium for resolving the larger conflicts which would normally be handled with large...
“War and politics in ancient Greece. Six and Ten sided dice are required. The Board: Use a map of the Aegean circa 430 B.C. Divide the map into spaces, either hexagonal or irregular shaped. Make sure to include cities that existed at the time. Victory: Control the most city states at the end of 36 turns.” Each player starts with a home city, three leaders...
The players compete for control of the eight Citadels on the fantasy world of Arklyrell. The winner is the player with control of the most Citadel hexes after 25 turns. Or, if a player can capture a certain number of Citadel hexes, he or she wins immediately: four Citadels in a three- or four-player game, five in a two-player game. Ties are broken by...