From 1941 through 1943, Army Group South fought a campaign in southern Russia. Hitler issued goals that ranged from the far oil fields to a city on the Volga by the name of Stalingrad, finally deciding not to decide and ordered the far flung Army Group to divide and go for both. Across endless steppe, in the blazing sun and freezing cold, the Axis legions...
This two-player (solitaire adaptable) alternative history mini-monster has two mapsheets and one counter-sheet to cover the bicoastal invasion of North America by the Japanese and Germans (who have already conquered the rest of the world) at the army/corps level and 50 miles per hex. Command is split-sided. The player running the defense of the US west...
Case Green: The War for Czechoslovakia, 1938, is a simulation of the war that might have resulted if Hitler has not won a political victory at Munich in 1938. This is an Operational level board-wargame of intermediate complexity in which the two players command forces of Germany and Czechoslovakia. The German player must conquer Czechoslovakia within a...
The scenario of "Blitz Poland" in the game tried its best to restore the crushing trend of the German army in history. The unique combat mechanism and fast-paced advancement speed (in a lightning-fast way, the duration of a single round is shorter), which strengthened the attacking experience of German players, enough for players to experience the fun of...
September 1st, 1939: Germany invades Poland, setting off the Second World War. Except for minor attacks, France and Great Britain, the victors of World War One, do nothing. The Allies view the short Polish campaign of 1939 as a case of a newer, larger army winning out over an older, smaller army. Certainly the massed panzers are impressive, and need to be...
From the designer's website: "On February 3, 1852 the Battle of Caseros decided the fate of Argentina. The rebel General Urquiza defeated the forces of dictator General Rosas on a grassy plain 10 miles northwest of Buenos Aires, and Argentine democracy was born. Units are regiments and battalions, with 250 meters per hex and 30 minutes to the turn. One 11...
In "Cassino", an Operational level World War 2 Italian Campaign wargame by Excalibre Games, the Allied player is attempting to break the German Gustav Line dominated by the famous Monte Cassino position which towered over the Liri Valley. The German player realizes he will get few new units and must send off units to defend against the Anzio operation. The...
On May 11, 1944 at eleven o’clock in the evening, nearly 2000 cannons opened fire on the German defenses of the Gustav Line. The French, under the command of General Juin (CEF), and the Polish, Canadians, Indians and British, under General Leese, (8th Army) launch an assault to open the road to Rome while the Americans under General Clark (5th US Army)...
A game of medieval conquest. The object is to be the first player to control seven castles on the map. The players must construct their own hex mapsheet containing twelve castles. Five terrain types are used to create the map: clear, forest, mountain, river, and sea. Each player starts the game in control of three castles and three armies. The game uses a...
A bold combination of resource collection, nation-building, and war gaming - The world of Castles & Conquests awaits you. The ultimate in High Fantasy board games. Gather raw materials from the lands around you. Build up your Kingdom in stone and mortar. And bolster your nation with an army full of heros and siege engines. But beware, the call of WAR ever...