INTRODUCTION CARRIER STRIKE FORCE is a Game where you are a Commander of a Carrier Air Group (CAG) in the Pacific during World War II (1942-1945). Your Goal is to manage your aircraft to successfully search for and destroy Japanese Naval, Air and Ground Forces in order to bring victory to the allied forces. OBJECTIVE The Objective of CARRIER STRIKE FORCE...
Carrier War is a complete simulation of military operations in the Pacific Theater from December 1941 to April 1944. Players have supreme command of the land, air and naval forces of either Imperial Japan or the United States and her allies. The scale of the game is strategic with operational overtones. The game is designed for two players, but can be...
Carrier War is a strategic level simulation in Pacific. The 1944-1946 allows players to complete the war. New rules expand upon those of Carrier War: The War in the Pacific 1941-1945 covering events which occurred late in war. The expansion also includes the British Pacific Fleets. Contents: 1944-1946 Expansion booklet 400 full color die cut playing pieces...
(from GMT website:) The Ancient World system moves to the Punic Wars, the greatest event in the ancient world and a true turning point in history. Carthage concentrates on Punic events that take place in Carthage/Africa as well as Sicily, with the main scenario being the massive First Punic War. Building on the popular mechanics and systems of Rise of the...
Carthage: The First Punic War társasjáték 16000 Ft-tól! - 1 felhasználó árulja ezt a játékot!
In this game players represent both a fugitive from a German prison in WWII and a Gestapo "unit". Scope of the game is to be the first player to reach, with his/her fugitive, safety in Casablanca (starting from the prison in Germany), while trying to stop the other players' fugitives with the Gestapo unit. There are money cards (to buy weapons, ship...
From 1941 through 1943, Army Group South fought a campaign in southern Russia. Hitler issued goals that ranged from the far oil fields to a city on the Volga by the name of Stalingrad, finally deciding not to decide and ordered the far flung Army Group to divide and go for both. Across endless steppe, in the blazing sun and freezing cold, the Axis legions...
This two-player (solitaire adaptable) alternative history mini-monster has two mapsheets and one counter-sheet to cover the bicoastal invasion of North America by the Japanese and Germans (who have already conquered the rest of the world) at the army/corps level and 50 miles per hex. Command is split-sided. The player running the defense of the US west...
Case Green: The War for Czechoslovakia, 1938, is a simulation of the war that might have resulted if Hitler has not won a political victory at Munich in 1938. This is an Operational level board-wargame of intermediate complexity in which the two players command forces of Germany and Czechoslovakia. The German player must conquer Czechoslovakia within a...
The scenario of "Blitz Poland" in the game tried its best to restore the crushing trend of the German army in history. The unique combat mechanism and fast-paced advancement speed (in a lightning-fast way, the duration of a single round is shorter), which strengthened the attacking experience of German players, enough for players to experience the fun of...