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  • Battles of Tukayyid Battlemat This map is 34” x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility. This map details the Racice River Delta...

    • Battles of Tukayyid Battlemat This map is 34” x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility. This map details the Robyn's Crossing (Clan...

      • The HexPacks are a flexible map system aid from the BattleTech game system. Designed for use in conjunction with other pre-printed mapsheets (such as those for the 25th Anniversary Introductory Box Set), the systems flexibility allows for easy modifications to existing mapsheets, increasing the enjoyment of a given scenario as players quickly change the...

        • Pirate or Merc? Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that captivate common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others 'down-on-their-luck,' and...

          • Játékidő: 120 perc
          • Min. játékidő: 120 perc
          • Max. játékidő: 120 perc
          • Max. játékosszám: 6
          • Min. játékosszám: 2
          • Ajánlott életkor: 14+ éves
          • Komplexitás: 4/5
        • Publisher Blurb: A host of additional BattleMech, battle armor and vehicles to play, all completely compatible with the rules from Total Warfare. Includes ready-to-play scenarios and quick-start rules for massed infantry vs. infantry action! Uses the new Total Warfare-style record sheets Compatability: Companion volume for Total Warfare and Technical...

          • Játékidő: 120 perc
          • Min. játékidő: 120 perc
          • Max. játékidő: 120 perc
          • Max. játékosszám: 6
          • Min. játékosszám: 2
          • Ajánlott életkor: 14+ éves
        • Handbook: House Davion is the third in the series of books detailing the nations of the Inner Sphere and is the definitive source book on the Federated Suns. It includes a detailed history of the Suns, its capital New Avalon, and House Davion that begins in the 23rd century and ends in 3067. It includes a description and brief history of many worlds that...

          • Min. játékidő: 120 perc
          • Max. játékosszám: 6
          • Min. játékosszám: 2
        • Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for...

          • Játékidő: 120 perc
          • Min. játékidő: 120 perc
          • Max. játékidő: 120 perc
          • Max. játékosszám: 6
          • Min. játékosszám: 2
          • Ajánlott életkor: 12+ éves
          • Komplexitás: 4/5
        • Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields— as well as cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these….if...

          • Játékidő: 120 perc
          • Min. játékidő: 120 perc
          • Max. játékidő: 120 perc
          • Max. játékosszám: 6
          • Min. játékosszám: 2
          • Ajánlott életkor: 14+ éves
          • Komplexitás: 5/5
        • Era Report: 3052 describes the state of the Inner Sphere and the Clans at a pivotal period in BattleTech history: the early years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere and Clan faction. Notable personalities...

          • Min. játékosszám: 2
          • Komplexitás: 4/5
        • (Publisher description) AS DARKNESS DESCENDS... In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders...

          • Min. játékosszám: 2
        • (Publisher information) ENEMIES AT THE GATES It is the year 3145. Only thirteen years have passed since Gray Monday—the day that most of humanity’s interstellar communications grid suddenly and mysteriously collapsed. Plunged into darkness and fearing the worst, the leaders and armies of the Inner Sphere scrambled to act, some fearing the approach of...

          • Min. játékosszám: 2
        • (Description from game publisher) The great experiment that was the Republic of the Sphere has failed. Withdrawn behind the Fortress walls, the once-great power has become a silent, opaque remnant of its former glory. Without its influence, old hatreds have risen anew. As war once more rages across the Inner Sphere, new equipment strides across ancient...

          • Min. játékosszám: 2
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