A mega-sized 72” x 48", two-sided neoprene map: Side A desert map containing 8 of the 12 maps from Map Pack: Deserts "Badlands #2" "Washout #1" "Washout #2" "Mines #2" "AeroBase #1" "AeroBase #2" "Desert Runway" "Oasis" Side B grasslands map containing 8 of the 12 maps from Map Pack: Grasslands "River CommCenter" "Streams" "Lakes" "Open Terrain #2" "Open...
Battles of Tukayyid Battlemat This map is 34” x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility. This map details the Pozoristu Mountains...
Battles of Tukayyid Battlemat This map is 34” x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility. This map details the Racice River Delta...
Battles of Tukayyid Battlemat This map is 34” x 22", the perfect "two-map" size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility. This map details the Robyn's Crossing (Clan...
The HexPacks are a flexible map system aid from the BattleTech game system. Designed for use in conjunction with other pre-printed mapsheets (such as those for the 25th Anniversary Introductory Box Set), the systems flexibility allows for easy modifications to existing mapsheets, increasing the enjoyment of a given scenario as players quickly change the...
Pirate or Merc? Kell Hounds. Northwind Highlanders. Blue Star Irregulars. Literally a thousand and one mercenary units populate the Inner Sphere, yet these are the house hold names that captivate common man. But for every top, there is a bottom. Gray's Ghosts. Kraken Unleashed. Vinson's Vigilantes. Some call them 'pirates,' others 'down-on-their-luck,' and...
Publisher Blurb: A host of additional BattleMech, battle armor and vehicles to play, all completely compatible with the rules from Total Warfare. Includes ready-to-play scenarios and quick-start rules for massed infantry vs. infantry action! Uses the new Total Warfare-style record sheets Compatability: Companion volume for Total Warfare and Technical...
Handbook: House Davion is the third in the series of books detailing the nations of the Inner Sphere and is the definitive source book on the Federated Suns. It includes a detailed history of the Suns, its capital New Avalon, and House Davion that begins in the 23rd century and ends in 3067. It includes a description and brief history of many worlds that...
Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for...
Take your warfare to a whole new level of excitement! Deploy under cover of exotic weather and severe planetary conditions. Surprise your enemy with your mastery of new battlefield tactics—from artillery to command-level comms to minefields— as well as cutting-edge, prototype technologies! A daring commander can take advantage of any or all of these….if...
Era Report: 3052 describes the state of the Inner Sphere and the Clans at a pivotal period in BattleTech history: the early years of the Clan Invasion. Presented as a general overview of the period, rather than a focused report on a single conflict, this book includes descriptions of every major Inner Sphere and Clan faction. Notable personalities...
(Publisher description) AS DARKNESS DESCENDS... In 3132, eighty percent of the hyperpulse generators in the Inner Sphere shut down, silencing virtually all interstellar communications between the thousands of worlds humankind called home. Remembering the horrors of the Jihad that ended just half a century before, paranoid citizens and opportunistic leaders...