Shadows and Steel is a concept development collectible card game developed by the United States Army War College that examines modern strategic competition through player-driven campaigns. Players build a customized military forces and engage rival players, using cards that represent military capabilities, bases, political events, and strategic maneuvers....
Shadows & Syndicates is a crime & spy standalone, character-based and competitive 1-vs-1 trading card game. There is no deckbuilding and no meta. All players start on equal footing and enter a match for the first time with a TCG set instead of a deck. Few core rules and short card texts make entry significantly easier. Strategic depth, comparable to chess...
Soldier’s Chess is a military strategy game. Soldier's Chess places you in charge of an infantry platoon, just as it makes contact with the enemy. Every decision you make will be crucial to the outcome of the battle. In solitaire mode, you can achieve victory according to your mission objectives (the parameters of the scenario). In duel mode, the first...
Charming városa nem egy békés környék. Ha rossz emberekkel barátkozol és a mopeded sem elég kemény, könnyen egy zsákban végezheted. Ezt a kisvárost a motoros bandák uralják, akik a pénzért és hatalomért képesek fegyvert is rántani, ha úgy hozza a helyzet. És általában úgy hozza. Kemény motorosok A Sons of Anarchy: Men of Mayhem egy területfoglalós...
The hunting season commences at the Valley. Tribes hailing from the four equators of the world join forces every year to battle the wild animals and the valley dwellers. The tribes must return home with sufficient prey before the winter sets, or they will not survive the cold season. Their centuries-old alliance is fragile. One chief secretly plans to...
Arcade-Chess is a Game-Of-Generals, invented to teach New-Players how to 'Move over the Maps' within the StarArena_MetaVerse and get you acquainted with how to Operate the Battle-Clones in Close Quarters Combat. The working theory is: "Having practiced and getting good at this Battle-Simulation will give you Strategic-Advantage when playing Missions on...
12 turns. 1-6 players. A winning player can do so as soon as at the end of his turn he or his Alliance have colonized sufficient discovered (initially upside-down) planets, dead but mineable, friendly or, less easily, unfriendly. A player's turn consists of adding a starship for each new planet he acquired in his previous turn, and then moving his...
In 506 BC, Sun Tzu marched up the Hwai River where he was assaulted by Ch'u armies under the command of King Shao. Sun Tzu and his Wu soldiers were outnumbered and King Shao's armies held the high ground. Sun Tzu feigned retreat and tricked King Shao into spreading out his forces, ready to pursue. With the Ch'u scattered, Sun Tzu crushed their forces in...
Historians estimate that the Kurukshetra (koo-rook-shay-trah) war occurred during the Iron Age of India, around 10th century BCE. The conflict arose from a succession dispute over the Throne of Hastinapur (has-tee-nah-poor). Duryodhana was the eldest from the senior branch of the family line, the Kauravas. But he was younger than Yudhishthira, the eldest...
Total Command: 1991 is a heavy geopolitical strategy and modern warfare board game set in an alternate timeline where the Cold War escalates into full global conflict. Players command one of three asymmetric factions: NATO, the Eurasian Pact, or the AFME (Africa–Middle Eastern Coalition); each with unique strengths in military doctrine, resource control...
The goal of the game is to grow the Globeflower (Trollius europaeus) flower. A flower needs a seed, water, light, soil, and nutrients. In the game, players throw dice that yield symbols. These symbols are marked on the player's coupon to generate as many points as possible. The player with the most points wins. At the beginning of the game, each player...
Risk! on the Russian Front! This is a VERY fast, simple, playable - abstracted - Barbarossa areas game using a very abstract roster of units - infantry vs. armor - in 8 Jun41-Jan42 monthly turns. 10 German 2-dice panzer korps, 24 1-die infantrie korps, 3 1-die Romanian armies and other Axis allies group vs. 12 1-or-2-factor Russian tank korps and 24...