Below the surface of the North Sea dwell the cheekiest and most colourful of creatures. But don’t let their charm deceive you. With fabled precision these legendary seafolk strike with fin and fang, plundering the vessels above. As the winds howl and the waves crash, each season brings even greater challenges. For those who survive, what name will they...
In the skies over planet Dopheus, players will take on the role of a Doppler, a salamander-like creature with one mind and two bodies, in a quest to find the crystals and reactivate the monolith defense to thwart the invasion from the evil sentinels! To win the game, you must collect the four crystals, activate a monolith, and ascend to the position of the...
Tales of Skyland | Adventurer’s Dawn is a cooperative card-based adventure game where trust is earned, choices matter, and the land itself remembers. As adventurers from distant lands unite to push back a rising evil, they must forge alliances, face unpredictable challenges, and confront not only external foes but the growing corruption within. The game...
Szerinted meg tud még lepni valami a Small World-ben? Szerintem biztosan. A legújabb, immár harmadik kiegészítő nem új fajokat, vagy képességeket tartalmaz, hanem egy teljesen új szabályvariánst és kártyákat. Játszható akár csak az alapjátékkal, vagy akár az összes kiegészítővel együtt. Lássuk is mik történnek Small World világán a Tales and Legends...
A quiz game for the whole family where the question goes to the one who bets the highest! All questions are written in a manner where you have 4 alternatives that are true or false. A Monkey would on average get 2 right. So you need to have 3 out of 4 to be Smarter than a Monkey. The questions are revealed in parts and you bet bananas to gain the right to...
The object of the game is to smuggle two bails of contraband from the "Mother Ship" and then proceed to land without being busted. Each player selects a speedboat and corresponding color course to represent his/hervoyage across the board. There are three marked zones across the playing board. Each zone has both an eastern and western color course. Each...
A dice racing game. For 42 squares the dwarfs have to get behind to reach Snow White and dodge dangers. A small kids board game. A dice is rolled in succession and moved forward accordingly. If you land on a square that ends in 2, you go back 2 squares. If it ends in 6, you go back 6 spaces. On the 10, the witch field, is suspended. On a field, only one...
Modern man-to-man combat in a city. Developers included Hank Zucker, John Young, Ed Curran, Bob Felice, Bill Sullivan, Angel Gomez, Hal Vaughn. Published in three different formats at SPI alone: the early SPI white box, the very common SPI black box/tray and the accordion box featuring mounted boards. Reimplemented by Patrol - Man to man combat in rural...
From the back of the box: "You send a squad to draw fire, and if they draw fire and come back, then you know where the Germans are." - anonymous soldier in Normandy, 1944 Hetzer: the Bushwacker. Not just a tank, but a strategy. In the hedges of Normandy, the mountain villages of Italy, and the forests of Belgium, Allied and German soldiers fought a tense...
The 2nd edition of "SNIPER!" This game has been combined with the game "PATROL", and the rules have been expanded and thoroughly revised compared to the 1st edition of "SNIPER!". This game looks at war from foxhole level. Each counter represents a single soldier, each turn a handful of seconds, and each victory is a building cleared or a few meters of...
From the box: Special Forces. Small units, painstakingly trained and elaborately equipped, sent on the toughest and most sensitive missions. Handfuls of soldiers, hopelessly outnumbered, waging hit-and-run campaigns behind enemy lines. SAS. Green Berets. Freedom fighters. Deltas. Sniper! Special Forces expands the popular Sniper! (Second Edition) game...
The crazy card game to give every party an extra boost! To the left?! Or to the right ?! You can go in any direction in this card game! Roll the die and strategically discard your cards to earn as many ties as possible. Or don't those ties excite you and would you rather see your friends doing crazy dances, riding on each other's backs and walking the...