From GMT Games: "The Napoleonic Wars, 1805 - 1815, brings you a fast-paced, tension-filled, card-driven wargame using a point-to-point movement system that pushes the envelope in a new direction for this pivotal period of history. Having a simple-to-learn strategic system and short rulebook, The Napoleonic Wars, can be played in an evening as the cards and...
"Narvik 1940" is a wargame for two players that simulates the tactical combats around Narvik in May and June 1940 between the French (Mountain troops*, ski scouts and legionaries) and the Germans (mountain infantry, sailors from sunken destroyers, and paratroopers). The rule is an evolution of the system En Pointe Toujours (At the Cutting Edge). Several...
In this game, published by Deutsche Bahn and produced by Ravensburger, players travel within Germany by train, car or plane (and have to pay the costs). Players choose different modes of transportation to reach their destination as quickly as possible. For reaching the destinations, players receive points that they are allowed to drag forward on the time...
Naturalia is a board game set on an ecological tourist ship that exhibits native and endemic plants of Chile. The players will be aspiring "exhibition masters" and will have the mission of organizing the species in the best possible way according to the captain's indications and the plants' characteristics in order to obtain the greatest amount of "charm"...
Description excerpted from the Introduction to the rules: In recent years, there has been much work performed in the field of naval archeology. The launching of the reconstructed trireme Olympias has also provided a great deal of information on the performance of ancient oared warships. These rules are intended to provide a detailed, yet playable...
MERCHANT NAVY at WAR - FAN EXPANSION (PnP) The NAVAL WAR card game (Avalon Hill, Battleline by S. Craig Taylor, Neil Zimmerer) and the “CARDS AT SEA” expansion covered all the AXIS & Allies Warships from WW II and also a few Land-Based Air units. However, this left the majority of heroic seamen unrepresented which are those of the Merchant Navy. This fan...
NAVAL WAR is a card game of strategy, skill, and luck that is based on World War II naval combat. Each player controls a "fleet" of warships, and attempts to sink the other player's ships. The battleships, aircraft carriers, and battlecruisers of WWII roam the seas again! In this unique card game, three to six players command a "fleet" of the world's most...
In medieval India, the mighty Vijayanagara Empire crumbled after the devastating Battle of Talikota, where King Rama Raya was beheaded and his forces shattered. From this chaos, the southern Nayaka governors claimed independence, establishing their kingdoms amid the empire's ruins. As one of these ambitious Nayakas, you will command your people towards a...
Near: L'écho des Civilisations ("Near - Echoes of Civilizations") invites you to write 3,000 years of history... Or rather, to rewrite it, drawing inspiration from real-world civilizations, discoveries, and landmark events. All of this in just 3 Ages of 4 turns! What if the Mayans had built the Roman Amphitheater, or the Huns had created the Hanging...
It's another busy day at the Aster-3B Galactic Shipyard and that means you'll be racing your fellow mechanics to complete all available ship orders before they expire. Grab your materials and blueprints so you can start building some spaceships! Build spaceships to earn cubits, otherwise known as "bits" and make sure you don't leave a job half completed or...
Necromancer is a fantasy game for two players. Each player becomes a Necromancer - a powerful wizard controlling the forces of the undead. As their skeletons and zombies battle, the Necromancers use their powers to take control of enemy units! The goal: to find the mystic Jewels of Power - and destroy the enemy Necromancer. A unique combat system varies...
Nemo Rising: Robur the Conqueror is a co-operative board game that follows the new adventures of Captain Nemo and the crew of the Nautilus, as reintroduced by C. Courtney Joyner in his novel, Nemo Rising. The game allows 1-4 players to assume the roles of the protagonists of the series — Captain Nemo, Sara Duncan, Adam Fulmer, or Ulysses S. Grant — as they...