Corporate Rosario 08 - Operation Sutton is the eighth in a series of ready to play scenarios based on the Falklands War of 1982. A scenario based on the opening day of "Operation Sutton", the British landing on the Falkland Islands. Can they repulse wave after wave of Jet fighter-bombers? Designed for use with Shipwreck, Vandering Publications d10 based...
Corporate Rosario 09 - Bomb Alley is the ninth in a series of ready to play scenarios based on the Falklands War of 1982. A scenario based on the thrid day of "Operation Sutton", the British landing on the Falkland Islands. The initial flurry of knee-jerk air attacks is over. Both sides have had a chance to evaluate and alter their tactics. Who has done...
Corporate Rosario 10 - The National day attack is the tenth in a series of ready to play scenarios based on the Falklands War of 1982. A scenario based on the attack upon the 42/22 picket combination of HMS Coventry and HMS Broadsword. Variations include the action refought in 1972, 1992, 2002 and 2012. Designed for use with Shipwreck, Vandering...
Corporate Rosario 11 - Bluff Cove disaster is the eleventh in a series of ready to play scenarios based on the Falklands War of 1982. A scenario based on the attack on British landing ships at Bluff Cove, the greatest single loss of life for the British in the Falklands war. Variations include the action refought in 1972, 1992 and 2002. Designed for use...
Corporate Rosario 12 - Exocet vs Carriers is the twelfth in a series of ready to play scenarios based on the Falklands War of 1982. A scenario based on the last air-launched exocet attack on the British carriers. One last attempt by Argentina for victory at sea. Designed for use with Shipwreck, Vandering Publications d10 based wargames rules system for...
Corporate Rosario 13 - The last missiles is the thirteenth in a series of ready to play scenarios based on the Falklands War of 1982. A scenario based on the last serious air attack on the British carriers. Using tankers the Argentines got their aircraft into a flank position. Can surprise make up for lack of numbers and technology? Designed for use with...
A ready to play scenario based on the battle of Latakia, the first ever guided missile engagement in modern naval warfare. Designed for use with SHIPWRECK, Vandering Publications d10 based wargames rules system for naval warfare in the age of the guided missile. With a little modification could be used for other rules systems too. Includes: A description...
A set of 6 promo cards (+1 Rules Card) first offered during the 2023 Shipwrights: Redux Kickstarter campaign. Setup: Shuffle the 6 Legend Cards into the Village Draw Pile. Gameplay: Once in a player’s hand, Legend Cards may be placed to the left of their Labourer Card (and any Hero Cards they might have). They follow all the same rules as Hero Cards, but...
It is a game where everyone simultaneously plays a unique number face down card a la Take 5 (6 Nimmt). There are 5 suits arranged in a circular pattern. The idea is you score the points based on the first person to hit their number traveling clockwise after the current number, e.g. if the colors are Green, Blue, Red, Yellow, Orange, Green, Blue, etc. and...
七福廊 (Shichi Fukurou) is a 2 player card game from Japan. Players are trying to collect seven wise owls to win, or lose getting the five unhappy cats. The publisher says the English title is Seven Lucky Owls. The Japanese title is likely a reference to the Shichi Fukujin (七福神), the Seven Lucky Gods; replacing the word fukurou (梟; owl) with a clever...
Shiver Me Timbers is a highly thematic, strategic sandbox game set in the Golden Age of Piracy. The game is heavily Euro-inspired: It uses a tactical card-based combat system and takes lots of strategic planning to use your available actions to optimal effect and become the most notorious pirate of your era. Each playing will vary as you randomly reveal...