In this real-time game, the players must simultaneously and continuously play cards on its own boards trying to defeat at least one of the different powers of any of the opponent's cards and take them. The effects of the played cards are instantaneous and change the powers and abilities of other cards in play. The game is played in rounds until the deck is...
Summoners battles always had that gallantry of taking the summons with the greatest potential as a trophy by winning a demonstration, but they know that this summon has sworn loyalty to its summoner... but the supreme summoners learned to break those bonds, to bend the will of emperors and gods, marking who rules in this territory... Advanced game mode...
Initiation into the arcane arts takes place in the great tower of Rothra, amid libraries and archmages who guard apprentices as they experience the dangerous paths of mana. From time to time, one or another decides to test the ancient artifacts and thereby discover the power of the portals. Before being called summoners, they practice their mastery in...
Iron and Fire is a diceless simulation of battles of the American Civil War in the Valley of the Shenandoah in 1862. The game uses terrain and counters included with the game with essentially a miniatures system of tactical combat and movement. Orders are issued to units with impulse counters. Combat is resolved by calculating "total fighting power" of...
Iron Cross is a World War II miniatures game that uses a dynamic activation system allowing players to always be involved in gameplay and constantly faced with tactical decisions. Playable in any scale, forces represent formations from company to battalion size. The rules contain scenarios and orders of battle for German, Commonwealth, US and Soviet forces...
from Hasbro This card game recreates the battle between Iron Man and War machine from the movie Iron Man 2. Over a number of rounds, the players will engage in a series of three battles, with victory points going to the winner of a majority of the battles. The first player to score 5 victory points is the winner. This game re-implements Craig van Ness'...
Iron Scales: Sky Dominion is a fast-paced tactical skirmish game set in a post-apocalyptic world where dragons exist in a modern era. Players take control of enhanced dragons— mounted each equipped with missile pods, machine guns, and other brutal technologies—as they battle for aerial dominance in a ruined world. Combat unfolds on a hex-based map where...
Simultaneous-plotting hex-based naval game based on actions near Guadalcanal during WWII. Ten scenarios are provided, five historical and five balanced "tournament" situation. Scale is 600 yards/hex. Gunfire and torpedo fire are figured in "factors" per turret, with all guns of the same caliber firing on a single target rolling once, using a range-modified...
Ironclad is a cooperative space opera game for 1 to 3 players. Ironclad's story driven campaign puts you in the far future of our world, in the midst of a Cosmic Cold War era between various galactic spanning factions like the Gaia Nova Federation, the Galactic Council etc. Players are freelancers aboard the Ironclad, a powerful battleworn warship that...
Is It Me? Is It You? is a social game for two players (best with BFFs or partners) to determine how much you have been paying attention to the other player's quirks. Players take turns reading out one of 100 questions (example: "Which of us is more likely to lock themselves out of the house?"). Both players then simultaneously hold up their paddles--marked...
Create your agent, infiltrate the island, defeat Necreaux's minions, find the scientists, and escape before time runs out! The Island of Doctor Necreaux is a cooperative adventure game for 1 to 4 exceptionally talented secret agents set in a 50s-era pulp-sci-fi world. The diabolical Doctor Necreaux has captured the world's top scientists and forced them to...
Set your course and compete against your fellows in this fast, high-tension racing game. At the start of each Round, an Event card is drawn and the Wind direction dial adjusted. Players then, secretly, set their die to a chosen value (unless they collided in the previous round, in which case they MUST set it to 1) and put it adjacent to appropriate side of...